* Move the `js` module to a `js_sys` crate
* Update js-sys tests to pass again
* Update binding_to_unimplemented_apis_doesnt_break_everything
Remove its dependency on the `js` module
* Update metadata for js-sys
* Fix the `closures` example
Add support for the primitive type arrays, and additionally switch `ByteString`
to `String` instead of `Vec<u8>` according to the online documentation.
Not a lot of attention has been paid to dealing with conflicts of symbols
between crates and different `#[wasm_bindgen]` blocks. This commit starts to fix
this issue by unblocking #486 which first ran into this. Currently there's a bug
where if two independent crates bind the same JS API they'll generate the same
symbol which causes conflicts for things like LTO or linking in general.
This commit starts to add a "salt" to all symbols generated by `wasm-bindgen`
(these are all transparent to the user) to ensure that each crate's invocations
are kept apart from one another and using the correct bindings.
This commit adds a hack to the `wasm-bindgen` CLI tool to work around #483 which
is present on nightly Rust with the recent LLVM upgrade. Hopefully this'll carry
us forward until the [upstream bug][1] is fixed.
Closes#483
[1]: https://bugs.llvm.org/show_bug.cgi?id=38184
* clippy: it is more idiomatic to loop over references to containers instead of using explicit iteration methods
* clippy: useless use of `format!`
* clippy: if/else is an expression
* clippy: use of followed by a function call
* clippy: large size difference between variants
* clippy: redundant closure
* Revert "clippy: large size difference between variants"
This reverts commit 7e2e660dd47c9718126d1c45ae1caa632e287a14.
* Revert "clippy: it is more idiomatic to loop over references to containers instead of using explicit iteration methods"
This reverts commit 5c4804f790fc6a33a7a0f0d2aacdc4b98529b978.
This test fails on my system. As previously decided, until we can
figure out a better solution for this issue, for now we just check
to make sure the output is a non-empty string.
I've started noticing this in non-LTO builds and initially tried to remove it. I
was unsuccessful but decided to better document my adventures to hopefully
improve future onlookers!