marine/README.md
2023-03-01 20:22:10 +03:00

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# Marine
![marine version on crates.io](https://img.shields.io/crates/v/marine?color=green&style=flat-square)
Marine is a modern general purpose Wasm runtime based on the [component model](https://github.com/WebAssembly/component-model) capable of running multi-module Wasm applications, aka services, with [interface-types](https://github.com/WebAssembly/interface-types) and a [shared-nothing linking](https://training.linuxfoundation.org/blog/how-and-why-to-link-webassembly-modules/) scheme. This execution model is well suited for a variety of scenarios and especially applicable to implementations following the [entity component system](https://en.wikipedia.org/wiki/Entity_component_system) (ECS) pattern or plugin-based architectures.
[Fluence](https://fluence.network) peers, such as Fluence [Rust node](https://github.com/fluencelabs/fluence), include Marine to execute the hosted Wasm services composed with [Aqua](https://github.com/fluencelabs/aqua).
## Motivational example
To illustrate the capabilities of Marine, let's have a look at a multi-module Wasm service as implemented in [this](./examples/motivational-example) example.
`cd` into the `examples/motivational-example` directory and have a look at the [`shrek/src/main.rs`](./examples/motivational-example/shrek/src/main.rs) file:
```rust
// examples/motivational-example/shrek/src/main.rs
use marine_rs_sdk::marine;
fn main() {}
#[marine]
pub fn greeting(name: &str) -> Vec<String> {
let donkey_greeting = donkey::greeting(name); // 1
let shrek_greeting = format!("Shrek: hi, {}", name); // 2
vec![shrek_greeting, donkey_greeting]
}
mod donkey { // 3
use super::*;
#[marine]
#[link(wasm_import_module = "donkey")] // 4
extern "C" {
pub fn greeting(name: &str) -> String;
}
}
```
In this Marine (Wasm) module (and namespace) `shrek`, we declare a function `greeting` that creates a `donkey_greeting` (1) from the `donkey` module's (3)`greeting` function, which itself is dependent on importing the `donkey` **Wasm module** with Rust's FFI [`link`](https://doc.rust-lang.org/nomicon/ffi.html) (4) from [`donkey/src/main.rs`](./examples/motivational-example/donkey/src/main.rs) (see below).
```rust
// examples/motivational-example/donkey/src/main.rs
use marine_rs_sdk::marine;
fn main() {}
#[marine]
pub fn greeting(name: &str) -> String {
format!("Donkey: hi, {}", name)
}
```
In summary, our example is comprised of two independent Wasm modules, `shrek` and `donkey`, and illustrates how to link one module into another one, i.e., use the `donkey` module in the `shrek` module. Please note that the `shrek` module is called a *facade* module following the [facade pattern]((https://en.wikipedia.org/wiki/Facade_pattern)) and there can only be one *facade* module per service.
Make sure you have the Marine tools [installed](https://fluence.dev/docs/marine-book/quick-start/setting-up-the-development-environment) and compile the `donkey` and `shrek`, respectively, which we can do with the `build.sh` script:
```bash
$> ./build.sh
```
which creates two independent Wasm modules that are placed in the `artifacts` directory:
```bash
$> ls artifacts
donkey.wasm shrek.wasm
```
Now that we have our modules, we can explore them with the Marine REPL. Note that we use the `Config.toml` file to help out the REPL by providing the module location and names. Once we got the REPL up and running, we can interact with both modules and, as expected, the `shrek` module is successfully able to access the `donkey` module's exposed functions.
```bash
$> marine mrepl Config.toml
...
1> interfaces
Loaded modules interface:
shrek:
fn greeting(name: string) -> []string
donkey:
fn greeting(name: string) -> string
2> call donkey greeting "no link module"
result: String("Donkey: hi, no link module")
elapsed time: 42.985µs
3> call donkey greeting "facade with link module"
result: String("Donkey: hi, facade with link module")
elapsed time: 39.25µs
4> q
```
Looks like everything is in order and the modules are ready for [deployment to the network](https://fluence.dev/docs/build/quick-start/hosted-services/#deploying-a-wasm-module-to-the-network) and [composition with Aqua](https://fluence.dev/docs/build/quick-start/service-composition-and-reuse/).
## Documentation
- [Marine Book](https://fluence.dev/docs/marine-book/introduction)
- [Marine Examples](https://github.com/fluencelabs/examples/tree/main/marine-examples)
- [Marine Quick start](https://fluence.dev/docs/marine-book/quick-start/)
Do not forget to check our [YouTube channel](https://www.youtube.com/@fluencelabs).
## Repository structure
- [**crates**](./crates)
- [it-generator](./crates/it-generator): a generator of IT
- [it-interfaces](./crates/it-interfaces): a handy structure for interface types handling
- [it-json-serde](./crates/it-json-serde): a crate for conversion between IT and JSON
- [min-it-version](./crates/min-it-version) keeps minimal supported versions of IT and SDK by runtime
- [module-info-parser](./crates/module-info-parser): a parser of the module manifest and the SDK version
- [module-interface](./crates/module-interface): a parser of module IT
- [utils](./crates/utils): some utility functions and consts
- [**examples**](./examples): several Marine examples used mostly for tests
- [**fluence-faas**](./fluence-faas): a Fluence FaaS layer that provides host closures, IT<->JSON conversion, logger, config handling and other things
- [**fluence-app-service**](./fluence-app-service): a Fluence Application Service layer that provides basic API for service running
- [**runtime**](./runtime): a runtime layer that provides basic functionality for loading, unloading and calling modules
- [**marine-js**](./marine-js): a web runtime layer aimed to run Marine in a browser
- [**tools**](./tools)
- [REPL](./tools/repl): a REPL intended to test Marine Wasm modules
- [CLI](./tools/cli): a CLI intended to build and extract some info from Marine Wasm modules
## Support
Please, [file an issue](https://github.com/fluencelabs/marine/issues) if you find a bug. You can also contact us at [Discord](https://discord.com/invite/5qSnPZKh7u) or [Telegram](https://t.me/fluence_project). We will do our best to resolve the issue ASAP.
## Contributing
Any interested person is welcome to contribute to the project. Please, make sure you read and follow some basic [rules](./CONTRIBUTING.md).
## License
All software code is copyright (c) Fluence Labs, Inc. under the [Apache-2.0](./LICENSE) license.