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webidl
crate to weedle
This commit migrates the `wasm-bindgen-webidl` crate from the `webidl` parser to
`weedle`. The main rationale for doing this is that `webidl` depends on
`lalrpop`, which is quite a large dependency and takes a good deal of time to
compile. The `weedle` crate, however, depends on `nom` and is much faster to
compile.
Almost all translations were pretty straightforward. Some abstractions changed
and/or were introduced in this commit when moving to `weedle` like the
`ToSynType` trait, but otherwise the generated bindings should be the same. It's
been verified that the `weedle`-generated bindings are exactly the same as the
`webidl`-generated bindings, with the one exception of `weedle` generates one
more method, `WebGpuCommandEncoder::transition_buffer`. It's not clear currently
why `webidl` didn't generate this method, as its [idl] is pretty straightforward!
This commit is using a [fork] of `weedle` currently which has a number of fixes
for parsing our WebIDL, although all the fixes are quite minor!
Closes #620
[idl]: d66b834afd/crates/web-sys/webidls/enabled/WebGPU.webidl (L499)
[fork]: https://github.com/alexcrichton/weedle/tree/fix-for-web-sys
wasm-bindgen
Facilitating high-level interactions between wasm modules and JavaScript.
Import JavaScript things into Rust and export Rust things to JavaScript.
#![feature(use_extern_macros)]
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
// Import the `window.alert` function from the Web.
#[wasm_bindgen]
extern {
fn alert(s: &str);
}
// Export a `greet` function from Rust to JavaScript, that alerts a
// hello message.
#[wasm_bindgen]
pub fn greet(name: &str) {
alert(&format!("Hello, {}!", name));
}
Use exported Rust things from JavaScript with ECMAScript modules!
import { greet } from "./hello_world";
greet("World!");
Guide
📚 Read the wasm-bindgen
guide here! 📚
License
This project is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
See the "Contributing" section of the guide for information on
hacking on wasm-bindgen
!
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Description
Languages
Rust
98.5%
JavaScript
1%
WebAssembly
0.3%
HTML
0.1%