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This commit adds support for generating bindings for dictionaries defined in WebIDL. Dictionaries are associative arrays which are simply objects in JS with named keys and some values. In Rust given a dictionary like: dictionary Foo { long field; }; we'll generate a struct like: pub struct Foo { obj: js_sys::Object, } impl Foo { pub fn new() -> Foo { /* make a blank object */ } pub fn field(&mut self, val: i32) -> &mut Self { // set the field using `js_sys::Reflect` } } // plus a bunch of AsRef, From, and wasm abi impls At the same time this adds support for partial dictionaries and dictionary inheritance. All dictionary fields are optional by default and hence only have builder-style setters, but dictionaries can also have required fields. Required fields are exposed as arguments to the `new` constructor. Closes #241
wasm-bindgen
Facilitating high-level interactions between wasm modules and JavaScript.
Import JavaScript things into Rust and export Rust things to JavaScript.
#![feature(use_extern_macros)]
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
// Import the `window.alert` function from the Web.
#[wasm_bindgen]
extern {
fn alert(s: &str);
}
// Export a `greet` function from Rust to JavaScript, that alerts a
// hello message.
#[wasm_bindgen]
pub fn greet(name: &str) {
alert(&format!("Hello, {}!", name));
}
Use exported Rust things from JavaScript with ECMAScript modules!
import { greet } from "./hello_world";
greet("World!");
Guide
📚 Read the wasm-bindgen
guide here! 📚
License
This project is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
See the "Contributing" section of the guide for information on
hacking on wasm-bindgen
!
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Description
Languages
Rust
98.5%
JavaScript
1%
WebAssembly
0.3%
HTML
0.1%