anyref
processing and passes
This commit reimplements the `anyref` transformation pass tasked with taking raw rustc output and enhancing the module to use `anyref`. This was disabled in the previous commits during refactoring, and now the pass is re-enabled in the manner originally intended. Instead of being tangled up in the `js/mod.rs` pass, the anyref transformation now happens locally within one module, `cli-support/src/anyref.rs`, which exclusively uses the output of the `webidl` module which produces a WebIDL bindings section as well as an auxiliary wasm-bindgen specific section. This makes the anyref transform much more straightforward and local, ensuring that it doesn't propagate elsewhere and can be a largely local concern during the transformation. The main addition needed to support this pass was detailed knowledge of the ABI of a `Descriptor`. This knowledge is already implicitly hardcoded in `js2rust.rs` and `rust2js.rs` through the ABI shims generated. This was previously used for the anyref transformation to piggy-back what was already there, but as a separate pass we are unable to reuse the knowledge in the binding generator. Instead `Descriptor` now has two dedicated methods describing the various ABI properties of a type. This is then asserted to be correct (all the time) when processing bindings, ensuring that the two are kept in sync.
wasm-bindgen
Facilitating high-level interactions between Wasm modules and JavaScript.
Guide | API Docs | Contributing | Chat
Built with 🦀🕸 by The Rust and WebAssembly Working Group
Example
Import JavaScript things into Rust and export Rust things to JavaScript.
use wasm_bindgen::prelude::*;
// Import the `window.alert` function from the Web.
#[wasm_bindgen]
extern "C" {
fn alert(s: &str);
}
// Export a `greet` function from Rust to JavaScript, that alerts a
// hello message.
#[wasm_bindgen]
pub fn greet(name: &str) {
alert(&format!("Hello, {}!", name));
}
Use exported Rust things from JavaScript with ECMAScript modules!
import { greet } from "./hello_world";
greet("World!");
Features
-
Lightweight. Only pay for what you use.
wasm-bindgen
only generates bindings and glue for the JavaScript imports you actually use and Rust functionality that you export. For example, importing and using thedocument.querySelector
method doesn't causeNode.prototype.appendChild
orwindow.alert
to be included in the bindings as well. -
ECMAScript modules. Just import WebAssembly modules the same way you would import JavaScript modules. Future compatible with WebAssembly modules and ECMAScript modules integration.
-
Designed with the "Web IDL bindings" proposal in mind. Eventually, there won't be any JavaScript shims between Rust-generated wasm functions and native DOM methods. Because the wasm functions are statically type checked, some of those native methods' dynamic type checks should become unnecessary, promising to unlock even-faster-than-JavaScript DOM access.
Guide
📚 Read the wasm-bindgen
guide here! 📚
You can find general documentation about using Rust and WebAssembly together here.
API Docs
License
This project is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
See the "Contributing" section of the guide for information on
hacking on wasm-bindgen
!
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.