wasm-bindgen/crates/web-sys/webidls/enabled/AnimationEffect.webidl
Richard Dodd (dodj) 71255acf5d Try to enable all webidls (#573)
* Try to enable all webidls

* Separate out unavailable webidl files by reason.

* Create record of fully tested WebIDL files

* Update notes to reflect new situation with web-idl

* Make a blank ident fail, disable the necessary widls.

It turns out that all the blank idents came from blank enum variants,
which is allowed in webidl apparently.
2018-07-29 16:07:19 -07:00

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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* https://drafts.csswg.org/web-animations/#animationeffectreadonly
*
* Copyright © 2015 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
enum FillMode {
"none",
"forwards",
"backwards",
"both",
"auto"
};
enum PlaybackDirection {
"normal",
"reverse",
"alternate",
"alternate-reverse"
};
dictionary EffectTiming {
double delay = 0.0;
double endDelay = 0.0;
FillMode fill = "auto";
double iterationStart = 0.0;
unrestricted double iterations = 1.0;
(unrestricted double or DOMString) duration = "auto";
PlaybackDirection direction = "normal";
DOMString easing = "linear";
};
dictionary OptionalEffectTiming {
double delay;
double endDelay;
FillMode fill;
double iterationStart;
unrestricted double iterations;
(unrestricted double or DOMString) duration;
PlaybackDirection direction;
DOMString easing;
};
dictionary ComputedEffectTiming : EffectTiming {
unrestricted double endTime = 0.0;
unrestricted double activeDuration = 0.0;
double? localTime = null;
double? progress = null;
unrestricted double? currentIteration = null;
};
[Func="nsDocument::IsWebAnimationsEnabled"]
interface AnimationEffect {
EffectTiming getTiming();
[BinaryName="getComputedTimingAsDict"]
ComputedEffectTiming getComputedTiming();
[Throws]
void updateTiming(optional OptionalEffectTiming timing);
};