32 Commits

Author SHA1 Message Date
Alex Crichton
31853ad0ba Require version agreement between CLI and dep
One day may be able to relax this but for now its not tenable!

Closes #47
2018-03-01 19:36:59 -08:00
Ryan Levick
dab6ba1df8 Enable returning a vector of js values 2018-02-28 10:56:56 +01:00
Ryan Levick
f1b300c8aa get rid of unnecessary mutable var 2018-02-23 19:06:23 +01:00
Ryan Levick
f783876192 Support C-Style enums with custom int values 2018-02-23 17:38:02 +01:00
Ryan Levick
b78343a551 Fix enum formatting issues 2018-02-22 12:11:47 +01:00
Ryan Levick
7f8316f89b Clean up warnings 2018-02-22 12:08:28 +01:00
Ryan Levick
f11121b095 Generate enum js code 2018-02-22 12:01:38 +01:00
Ryan Levick
45543c545e Pass numbers in js as enums to Rust successfully 2018-02-22 10:55:44 +01:00
Ryan Levick
01c31cb33d Create Rust wrapping code for enums 2018-02-22 00:55:11 +01:00
Alex Crichton
3c58aa7310 Support integer/float slices/vectors
Closes #5
2018-02-16 18:58:37 -08:00
Alex Crichton
7802535948 Fix #[wasm_bindgen] on structs with no exports
It should still be usable in other types!

Closes #27
2018-02-16 13:50:14 -08:00
Alex Crichton
9183236522 Implement getter/setter bindings 2018-02-14 13:16:02 -08:00
Alex Crichton
75837925e9 Find static descriptions inside data nodes
Right now this library only works if the static description is the entire data
node, but with upcoming LLD support everything will be in one data node. This
updates the logic for finding/parsing the program to search through the entire
data node and also know how big a program description is when it finds it.
2018-02-10 10:05:43 -08:00
Alex Crichton
29771b574c Migrate from a macro to an attribute
This commit migrates from `wasm_bindgen!`-the-macro to
`#[wasm_bindgen]`-the-attribute. The actual mechanics of the macro are
relatively simple in just generating some shims here and there, but wrapping
everything in one huge macro invocation can often seem intimidating as it gives
off this feeling of "oh dear anything can happen here!" Using an attribute
should curb expectations much more greatly of "oh there's just some extra stuff
happening behind the scenes".

The usage is otherwise relatively straightforward and close to what it was
before, but check out the DESIGN.md/README.md changes for more info!
2018-02-08 10:18:16 -08:00
Alex Crichton
e9d612a343 Implement optionally catching exceptions 2018-02-06 19:04:12 -08:00
Alex Crichton
43ee52bcbf Change schemes for encoding custom type names
Store JSON a utf-32, map hashes of names to a `char` and store that name
in the map, and then do a reverse mapping when generating JS
2018-02-06 16:56:26 -08:00
Alex Crichton
ec5f0a29f7 Add a #[wasm_bindgen(constructor)] attribute
This can be used for specifying that a static function should actually delegate
to `new`
2018-02-06 15:25:46 -08:00
Alex Crichton
d5ff725913 Greatly simplify handling of types in Rust
Push the compiler to do trait resolution to figure out what each type is bound
with in JS, and that way we can accept effectively all types (so long as they
implement a trait).
2018-02-06 07:56:14 -08:00
Alex Crichton
0320bc0d7c more-wip 2018-02-05 16:39:11 -08:00
Alex Crichton
8f8da49dab wip 2018-02-05 14:24:25 -08:00
Alex Crichton
c51a342cb3 Rewrite wasm-bindgen with ES6 modules in mind
This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent
discussions it's clear that the previous model wasn't quite going to cut it, and
this iteration is one which primarily embraces ES6 modules and the idea that
this is a polyfill for host bindings.

The overall interface and functionality hasn't changed much but the underlying
technology has now changed significantly. Previously `wasm-bindgen` would emit a
JS file that acted as an ES6 module but had a bit of a wonky interface. It
exposed an async function for instantiation of the wasm module, but that's the
bundler's job, not ours!

Instead this iteration views each input and output as a discrete ES6 module. The
input wasm file is interpreted as "this *should* be an ES6 module with rich
types" and the output is "well here's some ES6 modules that fulfill that
contract". Notably the tool now replaces the original wasm ES6 module with a JS
ES6 module that has the "rich interface". Additionally a second ES6 module is
emitted (the actual wasm file) which imports and exports to the original ES6
module.

This strategy is hoped to be much more amenable to bundlers and controlling how
the wasm itself is instantiated. The emitted files files purely assume ES6
modules and should be able to work as-is once ES6 module integration for wasm is
completed.

Note that there aren't a ton of tools to pretend a wasm module is an ES6 module
at the moment but those should be coming soon! In the meantime a local
`wasm2es6js` hack was added to help make *something* work today. The README has
also been updated with instructions for interacting with this model.
2018-01-29 21:50:01 -08:00
Alex Crichton
28a25ef8b9 Update to released syn/quote verisons 2018-01-08 10:42:01 -08:00
Alex Crichton
5c0f9613f6 Update for syn master 2018-01-02 12:30:47 -08:00
Alex Crichton
8ba64bab68 Update to syn master 2017-12-31 14:40:57 -08:00
Alex Crichton
294c5e147b Support passing booleans back and forth 2017-12-20 10:22:18 -08:00
Alex Crichton
66ae545bff Add support for raw pointers in Rust 2017-12-20 07:35:14 -08:00
Alex Crichton
946e5317fe Support passing JS objects through Rust 2017-12-19 09:25:41 -08:00
Alex Crichton
eda9beae25 Get imports working in a basic capacity 2017-12-18 21:43:16 -08:00
Alex Crichton
6593b5ef69 Classes are now working! 2017-12-18 14:31:01 -08:00
Alex Crichton
7c510a8a7e Start adding support for classes 2017-12-18 12:39:14 -08:00
Alex Crichton
1b4f10217c Start handling strings 2017-12-14 21:55:21 -08:00
Alex Crichton
2926e6e9f4 Initial commit 2017-12-14 19:31:01 -08:00