This commit is a pretty large scale rewrite of the internals of wasm-bindgen. No user-facing changes are expected as a result of this PR, but due to the scale of changes here it's likely inevitable that at least something will break. I'm hoping to get more testing in though before landing!
The purpose of this PR is to update wasm-bindgen to the current state of the interface types proposal. The wasm-bindgen tool was last updated when it was still called "WebIDL bindings" so it's been awhile! All support is now based on https://github.com/bytecodealliance/wasm-interface-types which defines parsers/binary format/writers/etc for wasm-interface types.
This is a pretty massive PR and unfortunately can't really be split up any more afaik. I don't really expect realistic review of all the code here (or commits), but some high-level changes are:
* Interface types now consists of a set of "adapter functions". The IR in wasm-bindgen is modeled the same way not.
* Each adapter function has a list of instructions, and these instructions work at a higher level than wasm itself, for example with strings.
* The wasm-bindgen tool has a suite of instructions which are specific to it and not present in the standard. (like before with webidl bindings)
* The anyref/multi-value transformations are now greatly simplified. They're simply "optimization passes" over adapter functions, removing instructions that are otherwise present. This way we don't have to juggle so much all over the place, and instructions always have the same meaning.
This commit switches all of `wasm-bindgen` from the `failure` crate to
`anyhow`. The `anyhow` crate should serve all the purposes that we
previously used `failure` for but has a few advantages:
* It's based on the standard `Error` trait rather than a custom `Fail`
trait, improving ecosystem compatibility.
* We don't need a `#[derive(Fail)]`, which means that's less code to
compile for `wasm-bindgen`. This notably helps the compile time of
`web-sys` itself.
* Using `Result<()>` in `fn main` with `anyhow::Error` produces
human-readable output, so we can use that natively.
This crate provides a transformation to turn exported functions that use a
return pointer into exported functions that use multi-value.
Consider the following function:
```rust
pub extern "C" fn pair(a: u32, b: u32) -> [u32; 2] {
[a, b]
}
```
LLVM will by default compile this down into the following Wasm:
```wasm
(func $pair (param i32 i32 i32)
local.get 0
local.get 2
i32.store offset=4
local.get 0
local.get 1
i32.store)
```
What's happening here is that the function is not directly returning the
pair at all, but instead the first `i32` parameter is a pointer to some
scratch space, and the return value is written into the scratch space. LLVM
does this because it doesn't yet have support for multi-value Wasm, and so
it only knows how to return a single value at a time.
Ideally, with multi-value, what we would like instead is this:
```wasm
(func $pair (param i32 i32) (result i32 i32)
local.get 0
local.get 1)
```
However, that's not what this transformation does at the moment. This
transformation is a little simpler than mutating existing functions to
produce a multi-value result, instead it introduces new functions that wrap
the original function and translate the return pointer to multi-value
results in this wrapper function.
With our running example, we end up with this:
```wasm
;; The original function.
(func $pair (param i32 i32 i32)
local.get 0
local.get 2
i32.store offset=4
local.get 0
local.get 1
i32.store)
(func $pairWrapper (param i32 i32) (result i32 i32)
;; Our return pointer that points to the scratch space we are allocating
;; on the shadow stack for calling `$pair`.
(local i32)
;; Allocate space on the shadow stack for the result.
global.get $shadowStackPointer
i32.const 8
i32.sub
local.tee 2
global.set $shadowStackPointer
;; Call `$pair` with our allocated shadow stack space for its results.
local.get 2
local.get 0
local.get 1
call $pair
;; Copy the return values from the shadow stack to the wasm stack.
local.get 2
i32.load
local.get 2 offset=4
i32.load
;; Finally, restore the shadow stack pointer.
local.get 2
i32.const 8
i32.add
global.set $shadowStackPointer)
```
This `$pairWrapper` function is what we actually end up exporting instead of
`$pair`.