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whitelist slices for webgl2 uniformNuiv
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@ -199,6 +199,10 @@ fn immutable_slice_whitelist() -> BTreeSet<&'static str> {
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"texSubImage2D",
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"compressedTexImage2D",
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// WebGl2RenderingContext
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"uniform1uiv",
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"uniform2uiv",
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"uniform3uiv",
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"uniform4uiv",
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"texImage3D",
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"texSubImage3D",
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"compressedTexImage3D",
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