Revert add example to what was originally intended

Remove stray debugging code added in the meantime.
This commit is contained in:
Alex Crichton 2019-06-25 04:51:52 -07:00
parent 1beb19b698
commit b601c3fb2e

View File

@ -2,319 +2,5 @@ use wasm_bindgen::prelude::*;
#[wasm_bindgen]
pub fn add(a: u32, b: u32) -> u32 {
lol as u32
}
#[wasm_bindgen]
pub enum Enum {
A,
B,
}
#[wasm_bindgen]
pub struct Rust {}
#[wasm_bindgen]
pub fn wut(
// anyref
_: &JsValue,
_: JsValue,
// rust
_: &Rust,
_: Rust,
_: Enum,
_: bool,
_: char,
// numbers
_: f32,
_: f64,
_: i8,
_: u8,
_: i16,
_: u16,
_: i32,
_: u32,
_: i64,
_: u64,
// slices
_: &[u8],
_: &[i8],
_: &[u16],
_: &[i16],
_: &[u32],
_: &[i32],
_: &[u64],
_: &[i64],
_: &[f32],
_: &[f64],
// vectors
_: Vec<u8>,
_: Vec<i8>,
_: Vec<u16>,
_: Vec<i16>,
_: Vec<u32>,
_: Vec<i32>,
_: Vec<u64>,
_: Vec<i64>,
_: Vec<f32>,
_: Vec<f64>,
// option float
_: Option<f32>,
_: Option<f64>,
// option integer
_: Option<i8>,
_: Option<u8>,
_: Option<i16>,
_: Option<u16>,
_: Option<i32>,
_: Option<u32>,
_: Option<i64>,
_: Option<u64>,
// option misc
_: Option<bool>,
_: Option<char>,
_: Option<Enum>,
_: Option<Rust>,
// option vectors
_: Option<Vec<u8>>,
_: Option<Vec<i8>>,
_: Option<Vec<u16>>,
_: Option<Vec<i16>>,
_: Option<Vec<u32>>,
_: Option<Vec<i32>>,
_: Option<Vec<u64>>,
_: Option<Vec<i64>>,
_: Option<Vec<f32>>,
_: Option<Vec<f64>>,
) {
}
#[wasm_bindgen]
pub fn goo(x: u32) {
unsafe {
std::mem::transmute::<u32, fn()>(x)();
}
}
#[wasm_bindgen]
pub fn r1() -> Rust {
loop {}
}
#[wasm_bindgen]
pub fn r2() -> Vec<u32> {
loop {}
}
#[wasm_bindgen]
pub fn r3() -> JsValue {
loop {}
}
#[wasm_bindgen]
pub fn r4() -> i8 {
loop {}
}
#[wasm_bindgen]
pub fn r5() -> u8 {
loop {}
}
#[wasm_bindgen]
pub fn r6() -> i16 {
loop {}
}
#[wasm_bindgen]
pub fn r7() -> u16 {
loop {}
}
#[wasm_bindgen]
pub fn r8() -> i32 {
loop {}
}
#[wasm_bindgen]
pub fn r9() -> u32 {
loop {}
}
#[wasm_bindgen]
pub fn r10() -> i64 {
loop {}
}
#[wasm_bindgen]
pub fn r11() -> u64 {
loop {}
}
#[wasm_bindgen]
pub fn r12() -> f32 {
loop {}
}
#[wasm_bindgen]
pub fn r13() -> f64 {
loop {}
}
#[wasm_bindgen]
pub fn r14() -> bool {
loop {}
}
#[wasm_bindgen]
pub fn r15() -> char {
loop {}
}
#[wasm_bindgen]
pub fn r16() -> Enum {
loop {}
}
#[wasm_bindgen]
pub fn r17() -> Option<Vec<u32>> {
loop {}
}
#[wasm_bindgen]
pub fn r18() -> Option<i32> {
loop {}
}
#[wasm_bindgen]
pub fn r19() -> Option<bool> {
loop {}
}
#[wasm_bindgen]
pub fn r20() -> Option<char> {
loop {}
}
#[wasm_bindgen]
pub fn r21() -> Option<Enum> {
loop {}
}
#[wasm_bindgen]
pub fn r22() -> Option<Rust> {
loop {}
}
#[wasm_bindgen]
extern "C" {
pub fn lol(
// anyref
_: &JsValue,
_: JsValue,
// rust
// _: &Rust,
_: Rust,
_: Enum,
_: bool,
_: char,
// numbers
_: f32,
_: f64,
_: i8,
_: u8,
_: i16,
_: u16,
_: i32,
_: u32,
_: i64,
_: u64,
// slices
_: &[u8],
_: &[i8],
_: &[u16],
_: &[i16],
_: &[u32],
_: &[i32],
_: &[u64],
_: &[i64],
_: &[f32],
_: &[f64],
// vectors
_: Vec<u8>,
_: Vec<i8>,
_: Vec<u16>,
_: Vec<i16>,
_: Vec<u32>,
_: Vec<i32>,
_: Vec<u64>,
_: Vec<i64>,
_: Vec<f32>,
_: Vec<f64>,
// option float
_: Option<f32>,
_: Option<f64>,
// option integer
_: Option<i8>,
_: Option<u8>,
_: Option<i16>,
_: Option<u16>,
_: Option<i32>,
_: Option<u32>,
_: Option<i64>,
_: Option<u64>,
// option misc
_: Option<bool>,
_: Option<char>,
_: Option<Enum>,
_: Option<Rust>,
// option vectors
_: Option<Vec<u8>>,
_: Option<Vec<i8>>,
_: Option<Vec<u16>>,
_: Option<Vec<i16>>,
_: Option<Vec<u32>>,
_: Option<Vec<i32>>,
_: Option<Vec<u64>>,
_: Option<Vec<i64>>,
_: Option<Vec<f32>>,
_: Option<Vec<f64>>,
// option slices
_: Option<&[u8]>,
_: Option<&[i8]>,
_: Option<&[u16]>,
_: Option<&[i16]>,
_: Option<&[u32]>,
_: Option<&[i32]>,
_: Option<&[u64]>,
_: Option<&[i64]>,
_: Option<&[f32]>,
_: Option<&[f64]>,
// closures
_: &dyn Fn(),
_: &mut dyn FnMut(),
_: &Closure<dyn Fn()>,
_: &Closure<dyn FnMut()>,
);
}
macro_rules! t {
($($n:ident : $t:ty,)*) => (
$(
#[wasm_bindgen]
pub fn $n() -> u32 {
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(js_namespace = nowhere)]
fn $n() -> $t;
}
return $n as u32;
}
)*
)
}
t! {
x1: i8,
x2: u8,
x3: i16,
x4: u16,
x5: i32,
x6: u32,
x7: i64,
x8: u64,
x9: f32,
x10: f64,
x11: Rust,
x12: Vec<u32>,
x13: JsValue,
x14: bool,
x15: char,
x16: Enum,
x17: Option<Vec<u32>>,
x18: Option<i32>,
x19: Option<char>,
x20: Option<bool>,
x21: Option<Rust>,
x22: Option<Enum>,
a + b
}