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use std::collections::{HashSet, HashMap};
use std::fmt::Write;
use std::mem;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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use shared;
use parity_wasm::elements::*;
use super::Bindgen;
pub struct Context<'a> {
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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pub globals: String,
pub imports: String,
pub footer: String,
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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pub typescript: String,
pub exposed_globals: HashSet<&'static str>,
pub required_internal_exports: HashSet<&'static str>,
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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pub config: &'a Bindgen,
pub module: &'a mut Module,
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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pub custom_type_names: HashMap<u32, String>,
pub imported_names: HashSet<String>,
pub exported_classes: HashMap<String, ExportedClass>,
}
#[derive(Default)]
pub struct ExportedClass {
pub contents: String,
pub typescript: String,
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
pub struct SubContext<'a, 'b: 'a> {
pub program: &'a shared::Program,
pub cx: &'a mut Context<'b>,
}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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impl<'a> Context<'a> {
pub fn add_custom_type_names(&mut self, program: &shared::Program) {
for custom in program.custom_type_names.iter() {
let prev = self.custom_type_names.insert(custom.descriptor,
custom.name.clone());
if let Some(prev) = prev {
assert_eq!(prev, custom.name);
}
}
}
fn export(&mut self, name: &str, contents: &str) {
let contents = contents.trim();
let global = if self.config.nodejs {
format!("module.exports.{} = {};\n", name, contents)
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} else if self.config.no_modules {
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format!("__exports.{} = {}\n", name, contents)
} else {
if contents.starts_with("function") {
format!("export function {} {}\n", name, &contents[8..])
} else if contents.starts_with("class") {
format!("export {}\n", contents)
} else {
format!("export const {} = {};\n", name, contents)
}
};
self.globals.push_str(&global);
}
pub fn finalize(&mut self, module_name: &str) -> (String, String) {
self.write_classes();
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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{
let mut bind = |name: &str, f: &Fn(&mut Self) -> String| {
if !self.wasm_import_needed(name) {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
let contents = f(self);
let contents = contents.trim();
self.export(name, contents);
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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};
bind("__wbindgen_object_clone_ref", &|me| {
me.expose_add_heap_object();
me.expose_get_object();
let bump_cnt = if me.config.debug {
String::from("
if (typeof(val) === 'number')
throw new Error('corrupt slab');
val.cnt += 1;
")
} else {
String::from("val.cnt += 1;")
};
format!("
function(idx) {{
// If this object is on the stack promote it to the heap.
if ((idx & 1) === 1)
return addHeapObject(getObject(idx));
// Otherwise if the object is on the heap just bump the
// refcount and move on
const val = slab[idx >> 1];
{}
return idx;
}}
", bump_cnt)
});
bind("__wbindgen_object_drop_ref", &|me| {
me.expose_drop_ref();
"function(i) { dropRef(i); }".to_string()
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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});
bind("__wbindgen_string_new", &|me| {
me.expose_add_heap_object();
me.expose_get_string_from_wasm();
String::from("function(p, l) {
return addHeapObject(getStringFromWasm(p, l));
}")
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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});
bind("__wbindgen_number_new", &|me| {
me.expose_add_heap_object();
String::from("function(i) { return addHeapObject(i); }")
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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});
bind("__wbindgen_number_get", &|me| {
me.expose_get_object();
me.expose_uint8_memory();
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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format!("
function(n, invalid) {{
let obj = getObject(n);
if (typeof(obj) === 'number')
return obj;
getUint8Memory()[invalid] = 1;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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return 0;
}}
")
});
bind("__wbindgen_undefined_new", &|me| {
me.expose_add_heap_object();
String::from("function() { return addHeapObject(undefined); }")
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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});
bind("__wbindgen_null_new", &|me| {
me.expose_add_heap_object();
String::from("function() {
return addHeapObject(null);
}")
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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});
bind("__wbindgen_is_null", &|me| {
me.expose_get_object();
String::from("function(idx) {
return getObject(idx) === null ? 1 : 0;
}")
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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});
bind("__wbindgen_is_undefined", &|me| {
me.expose_get_object();
String::from("function(idx) {
return getObject(idx) === undefined ? 1 : 0;
}")
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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});
bind("__wbindgen_boolean_new", &|me| {
me.expose_add_heap_object();
String::from("function(v) {
return addHeapObject(v === 1);
}")
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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});
bind("__wbindgen_boolean_get", &|me| {
me.expose_get_object();
String::from("function(i) {
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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let v = getObject(i);
if (typeof(v) === 'boolean') {
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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return v ? 1 : 0;
} else {
return 2;
}
}")
});
bind("__wbindgen_symbol_new", &|me| {
me.expose_get_string_from_wasm();
me.expose_add_heap_object();
format!("function(ptr, len) {{
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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let a;
console.log(ptr, len);
if (ptr === 0) {{
a = Symbol();
}} else {{
a = Symbol(getStringFromWasm(ptr, len));
}}
return addHeapObject(a);
}}")
});
bind("__wbindgen_is_symbol", &|me| {
me.expose_get_object();
String::from("function(i) {
return typeof(getObject(i)) === 'symbol' ? 1 : 0;
}")
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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});
bind("__wbindgen_throw", &|me| {
me.expose_get_string_from_wasm();
format!("
function(ptr, len) {{
throw new Error(getStringFromWasm(ptr, len));
}}
")
});
bind("__wbindgen_string_get", &|me| {
me.expose_pass_string_to_wasm();
me.expose_get_object();
me.expose_uint32_memory();
String::from("function(i, len_ptr) {
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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let obj = getObject(i);
if (typeof(obj) !== 'string')
return 0;
const [ptr, len] = passStringToWasm(obj);
getUint32Memory()[len_ptr / 4] = len;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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return ptr;
}")
});
}
self.rewrite_imports(module_name);
let import_wasm = if self.config.nodejs {
self.footer.push_str(&format!("wasm = require('./{}_bg');",
module_name));
format!("var wasm;")
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} else if self.config.no_modules {
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format!("
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window.{module} = fetch('{module}_bg.wasm')
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.then(response => response.arrayBuffer())
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.then(buffer => WebAssembly.instantiate(buffer, {{ './{module}': __exports }}))
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.then(({{instance}}) => {{
wasm = instance.exports;
return wasm;
}})
.catch(error => {{
console.log('Error loading wasm module `{module}`:', error);
throw error;
}});
", module = module_name)
} else {
format!("import * as wasm from './{}_bg';", module_name)
};
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let js = if self.config.no_modules {
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format!("
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let wasm;
const __exports = {{}};
{globals}
{import_wasm}
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",
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globals = self.globals,
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import_wasm = import_wasm,
)
} else {
format!("
/* tslint:disable */
{import_wasm}
{imports}
{globals}
{footer}",
import_wasm = import_wasm,
globals = self.globals,
imports = self.imports,
footer = self.footer,
)
};
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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self.unexport_unused_internal_exports();
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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(js, self.typescript.clone())
}
fn write_classes(&mut self) {
let classes = mem::replace(&mut self.exported_classes, Default::default());
for (class, exports) in classes {
let mut dst = format!("class {} {{\n", class);
let mut ts_dst = format!("export {}", dst);
ts_dst.push_str("
public ptr: number;
");
if self.config.debug {
self.expose_check_token();
dst.push_str(&format!("
constructor(ptr, sym) {{
_checkToken(sym);
this.ptr = ptr;
}}
"));
ts_dst.push_str("constructor(ptr: number, sym: Symbol);\n");
let new_name = shared::new_function(&class);
if self.wasm_import_needed(&new_name) {
self.export(&new_name, &format!("
function(ptr) {{
return addHeapObject(new {class}(ptr, token));
}}
", class = class));
}
} else {
dst.push_str(&format!("
constructor(ptr) {{
this.ptr = ptr;
}}
"));
ts_dst.push_str("constructor(ptr: number);\n");
let new_name = shared::new_function(&class);
if self.wasm_import_needed(&new_name) {
self.export(&new_name, &format!("
function(ptr) {{
return addHeapObject(new {class}(ptr));
}}
", class = class));
}
}
dst.push_str(&format!("
free() {{
const ptr = this.ptr;
this.ptr = 0;
wasm.{}(ptr);
}}
", shared::free_function(&class)));
ts_dst.push_str("free(): void;\n");
dst.push_str(&exports.contents);
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ts_dst.push_str(&exports.typescript);
dst.push_str("}\n");
ts_dst.push_str("}\n");
self.export(&class, &dst);
self.typescript.push_str(&ts_dst);
}
}
fn rewrite_imports(&mut self, module_name: &str) {
for (name, contents) in self._rewrite_imports(module_name) {
self.export(&name, &contents);
}
}
fn _rewrite_imports(&mut self, module_name: &str)
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-> Vec<(String, String)>
{
let mut math_imports = Vec::new();
let imports = self.module.sections_mut()
.iter_mut()
.filter_map(|s| {
match *s {
Section::Import(ref mut s) => Some(s),
_ => None,
}
})
.flat_map(|s| s.entries_mut());
for import in imports {
if import.module() == "__wbindgen_placeholder__" {
import.module_mut().truncate(0);
import.module_mut().push_str("./");
import.module_mut().push_str(module_name);
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continue;
}
if import.module() != "env" {
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continue;
}
let renamed_import = format!("__wbindgen_{}", import.field());
let mut bind_math = |expr: &str| {
math_imports.push((
renamed_import.clone(),
format!("function{}", expr),
));
};
// FIXME(#32): try to not use function shims
match import.field() {
"Math_acos" => bind_math("(x) { return Math.acos(x); }"),
"Math_asin" => bind_math("(x) { return Math.asin(x); }"),
"Math_atan" => bind_math("(x) { return Math.atan(x); }"),
"Math_atan2" => bind_math("(x, y) { return Math.atan2(x, y); }"),
"Math_cbrt" => bind_math("(x) { return Math.cbrt(x); }"),
"Math_cosh" => bind_math("(x) { return Math.cosh(x); }"),
"Math_expm1" => bind_math("(x) { return Math.expm1(x); }"),
"Math_hypot" => bind_math("(x, y) { return Math.hypot(x, y); }"),
"Math_log1p" => bind_math("(x) { return Math.log1p(x); }"),
"Math_sinh" => bind_math("(x) { return Math.sinh(x); }"),
"Math_tan" => bind_math("(x) { return Math.tan(x); }"),
"Math_tanh" => bind_math("(x) { return Math.tanh(x); }"),
"cos" => bind_math("(x) { return Math.cos(x); }"),
"cosf" => bind_math("(x) { return Math.cos(x); }"),
"exp" => bind_math("(x) { return Math.exp(x); }"),
"expf" => bind_math("(x) { return Math.exp(x); }"),
"log2" => bind_math("(x) { return Math.log2(x); }"),
"log2f" => bind_math("(x) { return Math.log2(x); }"),
"log10" => bind_math("(x) { return Math.log10(x); }"),
"log10f" => bind_math("(x) { return Math.log10(x); }"),
"log" => bind_math("(x) { return Math.log(x); }"),
"logf" => bind_math("(x) { return Math.log(x); }"),
"round" => bind_math("(x) { return Math.round(x); }"),
"roundf" => bind_math("(x) { return Math.round(x); }"),
"sin" => bind_math("(x) { return Math.sin(x); }"),
"sinf" => bind_math("(x) { return Math.sin(x); }"),
"pow" => bind_math("(x, y) { return Math.pow(x, y); }"),
"powf" => bind_math("(x, y) { return Math.pow(x, y); }"),
"exp2" => bind_math("(a) { return Math.pow(2, a); }"),
"exp2f" => bind_math("(a) { return Math.pow(2, a); }"),
"fmod" => bind_math("(a, b) { return a % b; }"),
"fmodf" => bind_math("(a, b) { return a % b; }"),
"fma" => bind_math("(a, b, c) { return (a * b) + c; }"),
"fmaf" => bind_math("(a, b, c) { return (a * b) + c; }"),
_ => continue,
}
import.module_mut().truncate(0);
import.module_mut().push_str("./");
import.module_mut().push_str(module_name);
*import.field_mut() = renamed_import.clone();
}
math_imports
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}
fn unexport_unused_internal_exports(&mut self) {
let required = &self.required_internal_exports;
for section in self.module.sections_mut() {
let exports = match *section {
Section::Export(ref mut s) => s,
_ => continue,
};
exports.entries_mut().retain(|export| {
!export.field().starts_with("__wbindgen") ||
required.contains(export.field())
});
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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fn expose_drop_ref(&mut self) {
if !self.exposed_globals.insert("drop_ref") {
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return;
}
self.expose_global_slab();
self.expose_global_slab_next();
let validate_owned = if self.config.debug {
String::from("
if ((idx & 1) === 1)
throw new Error('cannot drop ref of stack objects');
")
} else {
String::new()
};
let dec_ref = if self.config.debug {
String::from("
if (typeof(obj) === 'number')
throw new Error('corrupt slab');
obj.cnt -= 1;
if (obj.cnt > 0)
return;
")
} else {
String::from("
obj.cnt -= 1;
if (obj.cnt > 0)
return;
")
};
self.globals.push_str(&format!("
function dropRef(idx) {{
{}
let obj = slab[idx >> 1];
{}
// If we hit 0 then free up our space in the slab
slab[idx >> 1] = slab_next;
slab_next = idx >> 1;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}}
", validate_owned, dec_ref));
}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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fn expose_global_stack(&mut self) {
if !self.exposed_globals.insert("stack") {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
self.globals.push_str(&format!("
let stack = [];
"));
}
fn expose_global_slab(&mut self) {
if !self.exposed_globals.insert("slab") {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
self.globals.push_str(&format!("let slab = [];"));
}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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fn expose_global_slab_next(&mut self) {
if !self.exposed_globals.insert("slab_next") {
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return;
}
self.globals.push_str(&format!("
let slab_next = 0;
"));
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
fn expose_get_object(&mut self) {
if !self.exposed_globals.insert("get_object") {
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return;
}
self.expose_global_stack();
self.expose_global_slab();
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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let get_obj = if self.config.debug {
String::from("
if (typeof(val) === 'number')
throw new Error('corrupt slab');
return val.obj;
")
} else {
String::from("
return val.obj;
")
};
self.globals.push_str(&format!("
function getObject(idx) {{
if ((idx & 1) === 1) {{
return stack[idx >> 1];
}} else {{
const val = slab[idx >> 1];
{}
}}
}}
", get_obj));
}
fn expose_check_token(&mut self) {
if !self.exposed_globals.insert("check_token") {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
self.globals.push_str(&format!("
const token = Symbol('foo');
function _checkToken(sym) {{
if (token !== sym)
throw new Error('cannot invoke `new` directly');
}}
"));
}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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fn expose_assert_num(&mut self) {
if !self.exposed_globals.insert("assert_num") {
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return;
}
self.globals.push_str(&format!("
function _assertNum(n) {{
if (typeof(n) !== 'number')
throw new Error('expected a number argument');
}}
"));
}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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fn expose_assert_bool(&mut self) {
if !self.exposed_globals.insert("assert_bool") {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
self.globals.push_str(&format!("
function _assertBoolean(n) {{
if (typeof(n) !== 'boolean')
throw new Error('expected a boolean argument');
}}
"));
}
fn expose_pass_string_to_wasm(&mut self) {
if !self.exposed_globals.insert("pass_string_to_wasm") {
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return;
}
self.required_internal_exports.insert("__wbindgen_malloc");
self.expose_text_encoder();
self.expose_uint8_memory();
let debug = if self.config.debug {
"
if (typeof(arg) !== 'string')
throw new Error('expected a string argument');
"
} else {
""
};
self.globals.push_str(&format!("
function passStringToWasm(arg) {{
{}
const buf = cachedEncoder.encode(arg);
const ptr = wasm.__wbindgen_malloc(buf.length);
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getUint8Memory().set(buf, ptr);
return [ptr, buf.length];
}}
", debug));
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
fn expose_pass_array8_to_wasm(&mut self) {
if !self.exposed_globals.insert("pass_array8_to_wasm") {
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return;
}
self.required_internal_exports.insert("__wbindgen_malloc");
self.expose_uint8_memory();
self.globals.push_str(&format!("
function passArray8ToWasm(arg) {{
const ptr = wasm.__wbindgen_malloc(arg.byteLength);
getUint8Memory().set(arg, ptr);
return [ptr, arg.length];
}}
"));
}
fn expose_pass_array16_to_wasm(&mut self) {
if !self.exposed_globals.insert("pass_array16_to_wasm") {
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return;
}
self.required_internal_exports.insert("__wbindgen_malloc");
self.expose_uint16_memory();
self.globals.push_str(&format!("
function passArray16ToWasm(arg) {{
const ptr = wasm.__wbindgen_malloc(arg.byteLength);
getUint16Memory().set(arg, ptr / 2);
return [ptr, arg.length];
}}
"));
}
fn expose_pass_array32_to_wasm(&mut self) {
if !self.exposed_globals.insert("pass_array32_to_wasm") {
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return;
}
self.required_internal_exports.insert("__wbindgen_malloc");
self.expose_uint32_memory();
self.globals.push_str(&format!("
function passArray32ToWasm(arg) {{
const ptr = wasm.__wbindgen_malloc(arg.byteLength);
getUint32Memory().set(arg, ptr / 4);
return [ptr, arg.length];
}}
"));
}
fn expose_pass_array_f32_to_wasm(&mut self) {
if !self.exposed_globals.insert("pass_array_f32_to_wasm") {
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return;
}
self.required_internal_exports.insert("__wbindgen_malloc");
self.globals.push_str(&format!("
function passArrayF32ToWasm(arg) {{
const ptr = wasm.__wbindgen_malloc(arg.byteLength);
new Float32Array(wasm.memory.buffer).set(arg, ptr / 4);
return [ptr, arg.length];
}}
"));
}
fn expose_pass_array_f64_to_wasm(&mut self) {
if !self.exposed_globals.insert("pass_array_f64_to_wasm") {
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return;
}
self.required_internal_exports.insert("__wbindgen_malloc");
self.globals.push_str(&format!("
function passArrayF64ToWasm(arg) {{
const ptr = wasm.__wbindgen_malloc(arg.byteLength);
new Float64Array(wasm.memory.buffer).set(arg, ptr / 8);
return [ptr, arg.length];
}}
"));
}
fn expose_text_encoder(&mut self) {
if !self.exposed_globals.insert("text_encoder") {
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return;
}
if self.config.nodejs {
self.globals.push_str(&format!("
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const TextEncoder = require('util').TextEncoder;
"));
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} else if !(self.config.browser || self.config.no_modules) {
self.globals.push_str(&format!("
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const TextEncoder = typeof window === 'object' && window.TextEncoder
? window.TextEncoder
: require('util').TextEncoder;
"));
}
self.globals.push_str(&format!("
let cachedEncoder = new TextEncoder('utf-8');
"));
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}
fn expose_text_decoder(&mut self) {
if !self.exposed_globals.insert("text_decoder") {
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return;
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}
if self.config.nodejs {
self.globals.push_str(&format!("
const TextDecoder = require('util').TextDecoder;
"));
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} else if !(self.config.browser || self.config.no_modules) {
self.globals.push_str(&format!("
2018-04-03 08:09:25 -07:00
const TextDecoder = typeof window === 'object' && window.TextDecoder
? window.TextDecoder
: require('util').TextDecoder;
"));
}
self.globals.push_str(&format!("
let cachedDecoder = new TextDecoder('utf-8');
"));
}
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fn expose_get_string_from_wasm(&mut self) {
if !self.exposed_globals.insert("get_string_from_wasm") {
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return;
}
self.expose_text_decoder();
self.expose_uint8_memory();
self.globals.push_str(&format!("
function getStringFromWasm(ptr, len) {{
return cachedDecoder.decode(getUint8Memory().slice(ptr, ptr + len));
}}
"));
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}
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fn expose_get_array_js_value_from_wasm(&mut self) {
if !self.exposed_globals.insert("get_array_js_value_from_wasm") {
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return;
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}
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self.expose_get_array_u32_from_wasm();
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self.expose_get_object();
self.globals.push_str(&format!("
function getArrayJsValueFromWasm(ptr, len) {{
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const mem = getUint32Memory();
const slice = mem.slice(ptr / 4, ptr / 4 + len);
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const result = []
for (ptr in slice) {{
result.push(getObject(ptr))
}}
return result;
}}
"));
}
fn expose_get_array_i8_from_wasm(&mut self) {
self.expose_uint8_memory();
if !self.exposed_globals.insert("get_array_i8_from_wasm") {
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return;
}
self.globals.push_str(&format!("
function getArrayI8FromWasm(ptr, len) {{
const mem = getUint8Memory();
const slice = mem.slice(ptr, ptr + len);
return new Int8Array(slice);
}}
"));
}
fn expose_get_array_u8_from_wasm(&mut self) {
self.expose_uint8_memory();
if !self.exposed_globals.insert("get_array_u8_from_wasm") {
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return;
}
self.globals.push_str(&format!("
function getArrayU8FromWasm(ptr, len) {{
const mem = getUint8Memory();
const slice = mem.slice(ptr, ptr + len);
return new Uint8Array(slice);
}}
"));
}
fn expose_get_array_i16_from_wasm(&mut self) {
self.expose_uint16_memory();
if !self.exposed_globals.insert("get_array_i16_from_wasm") {
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return;
}
self.globals.push_str(&format!("
function getArrayI16FromWasm(ptr, len) {{
const mem = getUint16Memory();
const slice = mem.slice(ptr / 2, ptr / 2 + len);
return new Int16Array(slice);
}}
"));
}
fn expose_get_array_u16_from_wasm(&mut self) {
self.expose_uint16_memory();
if !self.exposed_globals.insert("get_array_u16_from_wasm") {
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return;
}
self.globals.push_str(&format!("
function getArrayU16FromWasm(ptr, len) {{
const mem = getUint16Memory();
const slice = mem.slice(ptr / 2, ptr / 2 + len);
return new Uint16Array(slice);
}}
"));
}
fn expose_get_array_i32_from_wasm(&mut self) {
self.expose_uint32_memory();
if !self.exposed_globals.insert("get_array_i32_from_wasm") {
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return;
}
self.globals.push_str(&format!("
function getArrayI32FromWasm(ptr, len) {{
const mem = getUint32Memory();
const slice = mem.slice(ptr / 4, ptr / 4 + len);
return new Int32Array(slice);
}}
"));
}
fn expose_get_array_u32_from_wasm(&mut self) {
self.expose_uint32_memory();
if !self.exposed_globals.insert("get_array_u32_from_wasm") {
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return;
}
self.globals.push_str(&format!("
function getArrayU32FromWasm(ptr, len) {{
const mem = getUint32Memory();
const slice = mem.slice(ptr / 4, ptr / 4 + len);
return new Uint32Array(slice);
}}
"));
}
fn expose_get_array_f32_from_wasm(&mut self) {
if !self.exposed_globals.insert("get_array_f32_from_wasm") {
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return;
}
self.globals.push_str(&format!("
function getArrayF32FromWasm(ptr, len) {{
const mem = new Float32Array(wasm.memory.buffer);
const slice = mem.slice(ptr / 4, ptr / 4 + len);
return new Float32Array(slice);
}}
"));
}
fn expose_get_array_f64_from_wasm(&mut self) {
if !self.exposed_globals.insert("get_array_f64_from_wasm") {
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return;
}
self.globals.push_str(&format!("
function getArrayF64FromWasm(ptr, len) {{
const mem = new Float64Array(wasm.memory.buffer);
const slice = mem.slice(ptr / 8, ptr / 8 + len);
return new Float64Array(slice);
}}
"));
}
fn expose_uint8_memory(&mut self) {
if !self.exposed_globals.insert("uint8_memory") {
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return;
}
self.globals.push_str(&format!("
let cachedUint8Memory = null;
function getUint8Memory() {{
if (cachedUint8Memory === null ||
cachedUint8Memory.buffer !== wasm.memory.buffer)
cachedUint8Memory = new Uint8Array(wasm.memory.buffer);
return cachedUint8Memory;
}}
"));
}
fn expose_uint16_memory(&mut self) {
if !self.exposed_globals.insert("uint16_memory") {
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return;
}
self.globals.push_str(&format!("
let cachedUint16Memory = null;
function getUint16Memory() {{
if (cachedUint16Memory === null ||
cachedUint16Memory.buffer !== wasm.memory.buffer)
cachedUint16Memory = new Uint16Array(wasm.memory.buffer);
return cachedUint16Memory;
}}
"));
}
fn expose_uint32_memory(&mut self) {
if !self.exposed_globals.insert("uint32_memory") {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
self.globals.push_str(&format!("
let cachedUint32Memory = null;
function getUint32Memory() {{
if (cachedUint32Memory === null ||
cachedUint32Memory.buffer !== wasm.memory.buffer)
cachedUint32Memory = new Uint32Array(wasm.memory.buffer);
return cachedUint32Memory;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}}
"));
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
fn expose_assert_class(&mut self) {
if !self.exposed_globals.insert("assert_class") {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
self.globals.push_str(&format!("
function _assertClass(instance, klass) {{
if (!(instance instanceof klass))
throw new Error(`expected instance of ${{klass.name}}`);
return instance.ptr;
}}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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"));
}
fn expose_borrowed_objects(&mut self) {
if !self.exposed_globals.insert("borrowed_objects") {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
self.expose_global_stack();
self.globals.push_str(&format!("
function addBorrowedObject(obj) {{
stack.push(obj);
return ((stack.length - 1) << 1) | 1;
}}
"));
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
fn expose_take_object(&mut self) {
if !self.exposed_globals.insert("take_object") {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
self.expose_get_object();
self.expose_drop_ref();
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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self.globals.push_str(&format!("
function takeObject(idx) {{
const ret = getObject(idx);
dropRef(idx);
return ret;
}}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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"));
}
fn expose_add_heap_object(&mut self) {
if !self.exposed_globals.insert("add_heap_object") {
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return;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
self.expose_global_slab();
self.expose_global_slab_next();
let set_slab_next = if self.config.debug {
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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String::from("
if (typeof(next) !== 'number')
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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throw new Error('corrupt slab');
slab_next = next;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
")
} else {
String::from("
slab_next = next;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
")
};
self.globals.push_str(&format!("
function addHeapObject(obj) {{
if (slab_next === slab.length)
slab.push(slab.length + 1);
const idx = slab_next;
const next = slab[idx];
{}
slab[idx] = {{ obj, cnt: 1 }};
return idx << 1;
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}}
", set_slab_next));
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}
fn wasm_import_needed(&self, name: &str) -> bool {
let imports = match self.module.import_section() {
Some(s) => s,
None => return false,
};
imports.entries().iter().any(|i| {
i.module() == "__wbindgen_placeholder__" && i.field() == name
})
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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fn custom_type_name(&self, c: u32) -> &str {
let c = c & !shared::TYPE_CUSTOM_REF_FLAG;
&self.custom_type_names[&c]
}
fn pass_to_wasm_function(&mut self, ty: &VectorType) -> &'static str {
match ty.kind {
VectorKind::String => {
self.expose_pass_string_to_wasm();
"passStringToWasm"
}
VectorKind::I8 | VectorKind::U8 => {
self.expose_pass_array8_to_wasm();
"passArray8ToWasm"
}
VectorKind::I16 | VectorKind::U16 => {
self.expose_pass_array16_to_wasm();
"passArray16ToWasm"
}
VectorKind::I32 | VectorKind::U32 => {
self.expose_pass_array32_to_wasm();
"passArray32ToWasm"
}
VectorKind::F32 => {
self.expose_pass_array_f32_to_wasm();
"passArrayF32ToWasm"
}
VectorKind::F64 => {
self.expose_pass_array_f64_to_wasm();
"passArrayF64ToWasm"
}
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VectorKind::JsValue => panic!("Cannot pass Vec<JsValue> to function")
}
}
fn expose_get_vector_from_wasm(&mut self, ty: &VectorType) -> &'static str {
match ty.kind {
VectorKind::String => {
self.expose_get_string_from_wasm();
"getStringFromWasm"
}
VectorKind::I8 => {
self.expose_get_array_i8_from_wasm();
"getArrayI8FromWasm"
}
VectorKind::U8 => {
self.expose_get_array_u8_from_wasm();
"getArrayU8FromWasm"
}
VectorKind::I16 => {
self.expose_get_array_i16_from_wasm();
"getArrayI16FromWasm"
}
VectorKind::U16 => {
self.expose_get_array_u16_from_wasm();
"getArrayU16FromWasm"
}
VectorKind::I32 => {
self.expose_get_array_i32_from_wasm();
"getArrayI32FromWasm"
}
VectorKind::U32 => {
self.expose_get_array_u32_from_wasm();
"getArrayU32FromWasm"
}
VectorKind::F32 => {
self.expose_get_array_f32_from_wasm();
"getArrayF32FromWasm"
}
VectorKind::F64 => {
self.expose_get_array_f64_from_wasm();
"getArrayF64FromWasm"
}
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VectorKind::JsValue => {
self.expose_get_array_js_value_from_wasm();
"getArrayJsValueFromWasm"
}
}
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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fn expose_set_global_argument(&mut self) {
if !self.exposed_globals.insert("set_global_argument") {
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return;
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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}
self.expose_uint32_memory();
self.expose_global_argument_ptr();
self.globals.push_str("
function setGlobalArgument(arg, i) {
const idx = globalArgumentPtr() / 4 + i;
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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getUint32Memory()[idx] = arg;
2018-04-03 12:24:19 -07:00
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
");
}
fn expose_get_global_argument(&mut self) {
if !self.exposed_globals.insert("get_global_argument") {
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return;
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
}
self.expose_uint32_memory();
self.expose_global_argument_ptr();
self.globals.push_str("
2018-04-03 12:24:19 -07:00
function getGlobalArgument(arg) {
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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const idx = globalArgumentPtr() / 4 + arg;
return getUint32Memory()[idx];
2018-04-03 12:24:19 -07:00
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
");
}
fn expose_global_argument_ptr(&mut self) {
if !self.exposed_globals.insert("global_argument_ptr") {
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return;
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
}
self.required_internal_exports.insert("__wbindgen_global_argument_ptr");
self.globals.push_str("
let cachedGlobalArgumentPtr = null;
function globalArgumentPtr() {
if (cachedGlobalArgumentPtr === null)
cachedGlobalArgumentPtr = wasm.__wbindgen_global_argument_ptr();
return cachedGlobalArgumentPtr;
}
");
}
}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
impl<'a, 'b> SubContext<'a, 'b> {
pub fn generate(&mut self) {
for f in self.program.exports.iter() {
self.generate_export(f);
}
for f in self.program.imports.iter() {
self.generate_import(f);
}
2018-02-22 12:01:38 +01:00
for e in self.program.enums.iter() {
self.generate_enum(e);
}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}
pub fn generate_export(&mut self, export: &shared::Export) {
if let Some(ref class) = export.class {
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return self.generate_export_for_class(class, export);
}
let (js, ts) = self.generate_function("function",
&export.function.name,
false,
&export.function);
self.cx.export(&export.function.name, &js);
self.cx.globals.push_str("\n");
self.cx.typescript.push_str("export ");
self.cx.typescript.push_str(&ts);
self.cx.typescript.push_str("\n");
}
pub fn generate_export_for_class(&mut self, class: &str, export: &shared::Export) {
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let (js, ts) = self.generate_function(
"",
&shared::struct_function_export_name(class, &export.function.name),
export.method,
&export.function,
);
let class = self.cx.exported_classes.entry(class.to_string())
.or_insert(ExportedClass::default());
2018-04-03 13:20:56 -07:00
if !export.method {
class.contents.push_str("static ");
class.typescript.push_str("static ");
}
class.contents.push_str(&export.function.name);
class.contents.push_str(&js);
class.contents.push_str("\n");
class.typescript.push_str(&ts);
class.typescript.push_str("\n");
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}
fn generate_function(&mut self,
prefix: &str,
wasm_name: &str,
is_method: bool,
function: &shared::Function) -> (String, String) {
let mut dst = String::from("(");
let mut dst_ts = format!("{}(", function.name);
let mut passed_args = String::new();
let mut arg_conversions = String::new();
let mut destructors = String::new();
if is_method {
passed_args.push_str("this.ptr");
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}
let mut global_idx = 0;
for (i, arg) in function.arguments.iter().enumerate() {
let name = format!("arg{}", i);
if i > 0 {
dst.push_str(", ");
dst_ts.push_str(", ");
}
dst.push_str(&name);
dst_ts.push_str(&name);
let mut pass = |arg: &str| {
if passed_args.len() > 0 {
passed_args.push_str(", ");
}
passed_args.push_str(arg);
};
match *arg {
2018-02-23 17:34:08 +01:00
shared::TYPE_ENUM | shared::TYPE_NUMBER => {
dst_ts.push_str(": number");
if self.cx.config.debug {
self.cx.expose_assert_num();
arg_conversions.push_str(&format!("_assertNum({});\n", name));
}
pass(&name)
}
shared::TYPE_BOOLEAN => {
dst_ts.push_str(": boolean");
if self.cx.config.debug {
self.cx.expose_assert_bool();
arg_conversions.push_str(&format!("\
_assertBoolean({name});
", name = name));
2018-04-07 13:06:36 +05:45
} else {}
pass(&format!("arg{i} ? 1 : 0", i = i))
}
shared::TYPE_JS_OWNED => {
dst_ts.push_str(": any");
self.cx.expose_add_heap_object();
arg_conversions.push_str(&format!("\
const idx{i} = addHeapObject({arg});
", i = i, arg = name));
pass(&format!("idx{}", i));
}
shared::TYPE_JS_REF => {
dst_ts.push_str(": any");
self.cx.expose_borrowed_objects();
arg_conversions.push_str(&format!("\
const idx{i} = addBorrowedObject({arg});
", i = i, arg = name));
destructors.push_str("stack.pop();\n");
pass(&format!("idx{}", i));
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
other => {
match VectorType::from(other) {
Some(ty) => {
dst_ts.push_str(": ");
dst_ts.push_str(ty.js_ty());
let func = self.cx.pass_to_wasm_function(&ty);
self.cx.expose_set_global_argument();
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
arg_conversions.push_str(&format!("\
const [ptr{i}, len{i}] = {func}({arg});
setGlobalArgument(len{i}, {global_idx});
", i = i, func = func, arg = name, global_idx = global_idx));
global_idx += 1;
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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pass(&format!("ptr{}", i));
if !ty.owned {
destructors.push_str(&format!("\n\
wasm.__wbindgen_free(ptr{i}, len{i} * {size});\n\
", i = i, size = ty.size()));
self.cx.required_internal_exports.insert(
"__wbindgen_free",
);
}
}
None => {
let s = self.cx.custom_type_name(other).to_string();
dst_ts.push_str(&format!(": {}", s));
if self.cx.config.debug {
self.cx.expose_assert_class();
arg_conversions.push_str(&format!("\
_assertClass({arg}, {struct_});
", arg = name, struct_ = s));
}
if other & shared::TYPE_CUSTOM_REF_FLAG != 0 {
pass(&format!("{}.ptr", name));
} else {
arg_conversions.push_str(&format!("\
const ptr{i} = {arg}.ptr;
{arg}.ptr = 0;
", i = i, arg = name));
pass(&format!("ptr{}", i));
}
}
}
}
}
}
dst.push_str(")");
dst_ts.push_str(")");
let convert_ret = match function.ret {
None => {
dst_ts.push_str(": void");
format!("return ret;")
}
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Some(shared::TYPE_ENUM) => {
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dst_ts.push_str(": number");
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format!("return ret;")
}
Some(shared::TYPE_NUMBER) => {
dst_ts.push_str(": number");
format!("return ret;")
}
Some(shared::TYPE_BOOLEAN) => {
dst_ts.push_str(": boolean");
format!("return ret !== 0;")
}
Some(shared::TYPE_JS_OWNED) => {
dst_ts.push_str(": any");
self.cx.expose_take_object();
format!("return takeObject(ret);")
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
Some(shared::TYPE_JS_REF) => {
dst_ts.push_str(": any");
self.cx.expose_get_object();
format!("return getObject(ret);")
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
Some(other) => {
match VectorType::from(other) {
Some(ty) => {
2018-03-31 09:04:00 -07:00
if !ty.owned {
panic!("cannot return slices yet");
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
dst_ts.push_str(": ");
dst_ts.push_str(ty.js_ty());
let f = self.cx.expose_get_vector_from_wasm(&ty);
self.cx.expose_get_global_argument();
self.cx.required_internal_exports.insert(
"__wbindgen_free",
);
format!("
const len = getGlobalArgument(0);
const realRet = {}(ret, len);
wasm.__wbindgen_free(ret, len * {});
return realRet;
", f, ty.size())
}
None => {
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if other & shared::TYPE_CUSTOM_REF_FLAG != 0 {
panic!("cannot return references yet");
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
2018-03-31 07:57:47 -07:00
let name = self.cx.custom_type_name(other);
dst_ts.push_str(": ");
dst_ts.push_str(name);
if self.cx.config.debug {
format!("\
return new {name}(ret, token);
", name = name)
} else {
format!("\
return new {name}(ret);
", name = name)
}
}
}
}
};
dst_ts.push_str(";");
dst.push_str(" {\n ");
dst.push_str(&arg_conversions);
if destructors.len() == 0 {
dst.push_str(&format!("\
const ret = wasm.{}({passed});
{convert_ret}
",
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f = wasm_name,
passed = passed_args,
convert_ret = convert_ret,
));
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
} else {
dst.push_str(&format!("\
try {{
const ret = wasm.{f}({passed});
{convert_ret}
}} finally {{
{destructors}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}}
",
2018-04-07 13:06:36 +05:45
f = wasm_name,
passed = passed_args,
destructors = destructors,
convert_ret = convert_ret,
));
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}
dst.push_str("}");
(format!("{} {}", prefix, dst), format!("{} {}", prefix, dst_ts))
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
2018-01-29 21:20:38 -08:00
}
pub fn generate_import(&mut self, import: &shared::Import) {
match import.kind {
shared::ImportKind::Function(ref f) => {
self.generate_import_function(import, f)
}
shared::ImportKind::Static(ref s) => {
self.generate_import_static(import, s)
}
shared::ImportKind::Type(_) => {}
}
}
pub fn generate_import_static(&mut self,
info: &shared::Import,
import: &shared::ImportStatic) {
// TODO: should support more types to import here
let obj = self.import_name(info, &import.name);
self.cx.expose_add_heap_object();
self.cx.export(&import.shim, &format!("
function() {{
return addHeapObject({});
}}
", obj));
}
pub fn generate_import_function(&mut self,
info: &shared::Import,
import: &shared::ImportFunction) {
let mut dst = String::new();
dst.push_str("function(");
let mut invoc_args = Vec::new();
let mut abi_args = Vec::new();
let mut extra = String::new();
let mut next_global = 0;
for (i, arg) in import.function.arguments.iter().enumerate() {
2018-03-31 08:26:20 -07:00
abi_args.push(format!("arg{}", i));
let invoc_arg = match *arg {
shared::TYPE_NUMBER => format!("arg{}", i),
shared::TYPE_BOOLEAN => format!("arg{} !== 0", i),
shared::TYPE_JS_OWNED => {
self.cx.expose_take_object();
2018-03-31 08:26:20 -07:00
format!("takeObject(arg{})", i)
}
shared::TYPE_JS_REF => {
self.cx.expose_get_object();
2018-03-31 08:26:20 -07:00
format!("getObject(arg{})", i)
}
2018-03-31 08:26:20 -07:00
other => {
match VectorType::from(other) {
Some(ty) => {
let f = self.cx.expose_get_vector_from_wasm(&ty);
self.cx.expose_get_global_argument();
extra.push_str(&format!("
let len{0} = getGlobalArgument({next_global});
2018-03-31 08:26:20 -07:00
let v{0} = {func}(arg{0}, len{0});
", i, func = f, next_global = next_global));
next_global += 1;
2018-03-31 08:26:20 -07:00
if ty.owned {
extra.push_str(&format!("
wasm.__wbindgen_free(arg{0}, len{0} * {size});
", i, size = ty.size()));
self.cx.required_internal_exports.insert(
"__wbindgen_free"
);
}
format!("v{}", i)
}
None => {
if other & shared::TYPE_CUSTOM_REF_FLAG != 0 {
panic!("cannot import custom ref types yet")
}
let s = self.cx.custom_type_name(other).to_string();
let assign = if self.cx.config.debug {
format!("let c{0} = new {class}(arg{0}, token);", i, class = s)
} else {
format!("let c{0} = new {class}(arg{0});", i, class = s)
};
extra.push_str(&assign);
format!("c{}", i)
}
}
}
2018-03-31 08:26:20 -07:00
};
invoc_args.push(invoc_arg);
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
let nargs = invoc_args.len();
let invoc_args = invoc_args.join(", ");
let function_name = &import.function.name;
let invoc = match import.class {
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Some(ref class) if import.js_new => {
format!("new {}", self.import_name(info, class))
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}
Some(ref class) if import.method => {
let class = self.import_name(info, class);
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let target = if let Some(ref g) = import.getter {
if import.structural {
format!("function() {{ return this.{}; }}", g)
} else {
format!(
"Object.getOwnPropertyDescriptor\
({}.prototype, '{}').get;",
class,
g,
)
}
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} else if let Some(ref s) = import.setter {
if import.structural {
format!("function(y) {{ this.{} = y; }}", s)
} else {
format!(
"Object.getOwnPropertyDescriptor\
({}.prototype, '{}').set;",
class,
s,
)
}
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} else {
if import.structural {
let mut s = format!("function(");
for i in 0..nargs - 1 {
if i > 0 {
drop(write!(s, ", "));
}
drop(write!(s, "x{}", i));
}
s.push_str(") { return this.");
s.push_str(function_name);
s.push_str("(");
for i in 0..nargs - 1 {
if i > 0 {
drop(write!(s, ", "));
}
drop(write!(s, "x{}", i));
}
s.push_str("); }");
s
} else {
format!("{}.prototype.{}", class, function_name)
}
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};
self.cx.globals.push_str(&format!("
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const {}_target = {};
", import.shim, target));
format!("{}_target.call", import.shim)
}
Some(ref class) => {
let class = self.import_name(info, class);
self.cx.globals.push_str(&format!("
const {}_target = {}.{};
", import.shim, class, function_name));
format!("{}_target", import.shim)
}
None => {
let name = self.import_name(info, function_name);
if name.contains(".") {
self.cx.globals.push_str(&format!("
const {}_target = {};
", import.shim, name));
format!("{}_target", import.shim)
} else {
name
}
}
};
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let invoc = format!("{}({})", invoc, invoc_args);
let invoc = match import.function.ret {
Some(shared::TYPE_NUMBER) => format!("return {};", invoc),
Some(shared::TYPE_BOOLEAN) => format!("return {} ? 1 : 0;", invoc),
Some(shared::TYPE_JS_OWNED) => {
self.cx.expose_add_heap_object();
format!("return addHeapObject({});", invoc)
}
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Some(other) => {
match VectorType::from(other) {
Some(ty) => {
if !ty.owned {
panic!("cannot return borrowed slices in imports");
}
let f = self.cx.pass_to_wasm_function(&ty);
self.cx.expose_uint32_memory();
self.cx.expose_set_global_argument();
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format!("
const [retptr, retlen] = {}({});
setGlobalArgument(retlen, 0);
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return retptr;
", f, invoc)
}
None => panic!("unimplemented return type in import"),
}
}
None => invoc,
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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};
let invoc = if import.catch {
self.cx.expose_uint32_memory();
self.cx.expose_add_heap_object();
abi_args.push("exnptr".to_string());
format!("
try {{
{}
}} catch (e) {{
const view = getUint32Memory();
view[exnptr / 4] = 1;
view[exnptr / 4 + 1] = addHeapObject(e);
}}
", invoc)
} else {
invoc
};
dst.push_str(&abi_args.join(", "));
dst.push_str(") {\n");
dst.push_str(&extra);
dst.push_str(&format!("{}\n}}", invoc));
self.cx.export(&import.shim, &dst);
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
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pub fn generate_enum(&mut self, enum_: &shared::Enum) {
let mut variants = String::new();
for variant in enum_.variants.iter() {
variants.push_str(&format!("{}:{},", variant.name, variant.value));
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}
self.cx.export(&enum_.name, &format!("Object.freeze({{ {} }})", variants));
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self.cx.typescript.push_str(&format!("export enum {} {{", enum_.name));
variants.clear();
for variant in enum_.variants.iter() {
variants.push_str(&format!("{},", variant.name));
}
self.cx.typescript.push_str(&variants);
self.cx.typescript.push_str("}\n");
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}
fn import_name(&mut self, import: &shared::Import, item: &str) -> String {
if let Some(ref module) = import.module {
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if self.cx.config.no_modules {
panic!("import from `{}` module not allowed in `--no-modules`. use `--nodejs` or `--browser` instead", module);
}
let name = import.js_namespace.as_ref().map(|s| &**s).unwrap_or(item);
if self.cx.imported_names.insert(name.to_string()) {
if self.cx.config.nodejs {
self.cx.imports.push_str(&format!("
const {} = require('{}').{};
", name, module, name));
} else {
self.cx.imports.push_str(&format!("
import {{ {} }} from '{}';
", name, module));
}
}
}
match import.js_namespace {
Some(ref s) => format!("{}.{}", s, item),
None => item.to_string(),
}
}
Rewrite wasm-bindgen with ES6 modules in mind This commit is a mostly-rewrite of the `wasm-bindgen` tool. After some recent discussions it's clear that the previous model wasn't quite going to cut it, and this iteration is one which primarily embraces ES6 modules and the idea that this is a polyfill for host bindings. The overall interface and functionality hasn't changed much but the underlying technology has now changed significantly. Previously `wasm-bindgen` would emit a JS file that acted as an ES6 module but had a bit of a wonky interface. It exposed an async function for instantiation of the wasm module, but that's the bundler's job, not ours! Instead this iteration views each input and output as a discrete ES6 module. The input wasm file is interpreted as "this *should* be an ES6 module with rich types" and the output is "well here's some ES6 modules that fulfill that contract". Notably the tool now replaces the original wasm ES6 module with a JS ES6 module that has the "rich interface". Additionally a second ES6 module is emitted (the actual wasm file) which imports and exports to the original ES6 module. This strategy is hoped to be much more amenable to bundlers and controlling how the wasm itself is instantiated. The emitted files files purely assume ES6 modules and should be able to work as-is once ES6 module integration for wasm is completed. Note that there aren't a ton of tools to pretend a wasm module is an ES6 module at the moment but those should be coming soon! In the meantime a local `wasm2es6js` hack was added to help make *something* work today. The README has also been updated with instructions for interacting with this model.
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}
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#[derive(Debug)]
struct VectorType {
owned: bool,
kind: VectorKind,
}
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#[derive(Debug)]
enum VectorKind {
String,
I8,
U8,
I16,
U16,
I32,
U32,
F32,
F64,
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JsValue,
}
impl VectorType {
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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fn from(desc: u32) -> Option<VectorType> {
let ty = match desc {
shared::TYPE_BORROWED_STR => {
VectorType { owned: false, kind: VectorKind::String }
}
shared::TYPE_STRING => {
VectorType { owned: true, kind: VectorKind::String }
}
shared::TYPE_VECTOR_U8 => {
VectorType { owned: true, kind: VectorKind::U8 }
}
shared::TYPE_VECTOR_I8 => {
VectorType { owned: true, kind: VectorKind::I8 }
}
shared::TYPE_SLICE_U8 => {
VectorType { owned: false, kind: VectorKind::U8 }
}
shared::TYPE_SLICE_I8 => {
VectorType { owned: false, kind: VectorKind::I8 }
}
shared::TYPE_VECTOR_U16 => {
VectorType { owned: true, kind: VectorKind::U16 }
}
shared::TYPE_VECTOR_I16 => {
VectorType { owned: true, kind: VectorKind::I16 }
}
shared::TYPE_SLICE_U16 => {
VectorType { owned: false, kind: VectorKind::U16 }
}
shared::TYPE_SLICE_I16 => {
VectorType { owned: false, kind: VectorKind::I16 }
}
shared::TYPE_VECTOR_U32 => {
VectorType { owned: true, kind: VectorKind::U32 }
}
shared::TYPE_VECTOR_I32 => {
VectorType { owned: true, kind: VectorKind::I32 }
}
shared::TYPE_SLICE_U32 => {
VectorType { owned: false, kind: VectorKind::U32 }
}
shared::TYPE_SLICE_I32 => {
VectorType { owned: false, kind: VectorKind::I32 }
}
shared::TYPE_VECTOR_F32 => {
VectorType { owned: true, kind: VectorKind::F32 }
}
shared::TYPE_VECTOR_F64 => {
VectorType { owned: true, kind: VectorKind::F64 }
}
shared::TYPE_SLICE_F32 => {
VectorType { owned: false, kind: VectorKind::F32 }
}
shared::TYPE_SLICE_F64 => {
VectorType { owned: false, kind: VectorKind::F64 }
}
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shared::TYPE_VECTOR_JSVALUE => {
VectorType { owned: true, kind: VectorKind::JsValue }
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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_ => return None
};
Some(ty)
}
fn js_ty(&self) -> &str {
match self.kind {
VectorKind::String => "string",
VectorKind::I8 => "Int8Array",
VectorKind::U8 => "Uint8Array",
VectorKind::I16 => "Int16Array",
VectorKind::U16 => "Uint16Array",
VectorKind::I32 => "Int32Array",
VectorKind::U32 => "Uint32Array",
VectorKind::F32 => "Float32Array",
VectorKind::F64 => "Float64Array",
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VectorKind::JsValue => "any[]",
}
}
Start removal of vector special-casing This commit starts wasm-bindgen down a path of removing the special casing it currently has around vectors, slices, and strings. This has long been a thorn in wasm-bindgen's side as it doesn't handle other kinds of vectors and otherwise is very inflexible with future additions. Additionally it leads to a lot of duplicated-ish code throughout various portions of codegen. The fundamental reason for this was that two arguments were required to be passed back to wasm, and I couldn't figure out a way to shove both those arguments into a function argument. The new strategy here is that there is one global stack well known to both JS and Rust which arguments *may* also be transferred between. By default all ABI arguments pass as literal function arguments, but if two or more arguments need to be passed then the extra ones are all passed through this global stack. The stack is effectively temporary scratch space when crossing the JS/Rust boundary (both ways). No long term storage is intended here. The `simple` test is passing as a result of this commit, using strings internally. The `Vector` type in the AST has been removed (yay!) and the bulk of the implementation of slices and vectors now resides in the `wasm-bindgen` crate itself, defining how to pass all these arguments around. The JS generator, however, still needs to know about all the sorts of vectors so it can generate appropriate code for JS. Future commits will continue cleanup and get the rest of the tests working.
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fn size(&self) -> usize {
match self.kind {
VectorKind::String => 1,
VectorKind::I8 => 1,
VectorKind::U8 => 1,
VectorKind::I16 => 2,
VectorKind::U16 => 2,
VectorKind::I32 => 4,
VectorKind::U32 => 4,
VectorKind::F32 => 4,
VectorKind::F64 => 8,
VectorKind::JsValue => 4,
}
}
}