mirror of
https://github.com/fluencelabs/wasm-bindgen
synced 2025-05-12 13:57:14 +00:00
36 lines
1.9 KiB
Rust
36 lines
1.9 KiB
Rust
|
#![allow(unused_imports)]
|
||
|
use super::*;
|
||
|
use wasm_bindgen::prelude::*;
|
||
|
#[wasm_bindgen]
|
||
|
extern "C" {
|
||
|
# [ wasm_bindgen ( extends = :: js_sys :: Object , js_name = GamepadButton , typescript_type = "GamepadButton" ) ]
|
||
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||
|
#[doc = "The `GamepadButton` class."]
|
||
|
#[doc = ""]
|
||
|
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton)"]
|
||
|
#[doc = ""]
|
||
|
#[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
|
||
|
pub type GamepadButton;
|
||
|
# [ wasm_bindgen ( structural , method , getter , js_class = "GamepadButton" , js_name = pressed ) ]
|
||
|
#[doc = "Getter for the `pressed` field of this object."]
|
||
|
#[doc = ""]
|
||
|
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/pressed)"]
|
||
|
#[doc = ""]
|
||
|
#[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
|
||
|
pub fn pressed(this: &GamepadButton) -> bool;
|
||
|
# [ wasm_bindgen ( structural , method , getter , js_class = "GamepadButton" , js_name = touched ) ]
|
||
|
#[doc = "Getter for the `touched` field of this object."]
|
||
|
#[doc = ""]
|
||
|
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/touched)"]
|
||
|
#[doc = ""]
|
||
|
#[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
|
||
|
pub fn touched(this: &GamepadButton) -> bool;
|
||
|
# [ wasm_bindgen ( structural , method , getter , js_class = "GamepadButton" , js_name = value ) ]
|
||
|
#[doc = "Getter for the `value` field of this object."]
|
||
|
#[doc = ""]
|
||
|
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/value)"]
|
||
|
#[doc = ""]
|
||
|
#[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
|
||
|
pub fn value(this: &GamepadButton) -> f64;
|
||
|
}
|