#include #include "sqliteInt.h" const char *RESULT_PTR; int RESULT_SIZE; void* OBJECTS_TO_RELEASE[]; unsigned int OBJECTS_TO_RELEASE_COUNT; void* allocate(size_t size) { return malloc(size + 1); } void release_objects() { for(unsigned int i = 0; i < OBJECTS_TO_RELEASE_COUNT; ++i) { free(OBJECTS_TO_RELEASE[i]); } OBJECTS_TO_RELEASE_COUNT = 0; } void add_object_to_release(void *) { } void set_result_ptr(const char *ptr) { RESULT_PTR = ptr; } void set_result_size(int size) { RESULT_SIZE = size; } int get_result_size(void) { return RESULT_SIZE; } const char *get_result_ptr() { return RESULT_PTR; } int main() { // the main purpose of this empty main is to initialize WASi subsystem return 0; }