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LOLWUT: Limit maximum CPU effort.
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@ -261,9 +261,14 @@ void lolwutCommand(client *c) {
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getLongFromObjectOrReply(c,c->argv[3],&squares_per_col,NULL) != C_OK)
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getLongFromObjectOrReply(c,c->argv[3],&squares_per_col,NULL) != C_OK)
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return;
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return;
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/* Limits. We want LOLWUT to be always reasonably fast and cheap to execute
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* so we have maximum number of columns, rows, and output resulution. */
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if (cols < 1) cols = 1;
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if (cols < 1) cols = 1;
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if (cols > 1000) cols = 1000;
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if (squares_per_row < 1) squares_per_row = 1;
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if (squares_per_row < 1) squares_per_row = 1;
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if (squares_per_row > 200) squares_per_row = 200;
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if (squares_per_col < 1) squares_per_col = 1;
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if (squares_per_col < 1) squares_per_col = 1;
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if (squares_per_col > 200) squares_per_col = 200;
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/* Generate some computer art and reply. */
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/* Generate some computer art and reply. */
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lwCanvas *canvas = lwDrawSchotter(cols,squares_per_row,squares_per_col);
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lwCanvas *canvas = lwDrawSchotter(cols,squares_per_row,squares_per_col);
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