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LOLWUT: version 6: change text message & credits.
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@ -32,10 +32,11 @@
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* fun and interesting, and should be replaced by a new implementation at
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* fun and interesting, and should be replaced by a new implementation at
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* each new version of Redis.
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* each new version of Redis.
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*
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*
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* Thanks to Michele Hiki Falcone for the original image that ispired
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* the image, part of his game, Plaguemon.
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*
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* Thanks to the Shhh computer art collective for the help in tuning the
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* Thanks to the Shhh computer art collective for the help in tuning the
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* output to have a better artistic effect. Also thanks to Michele Hiki Falcone
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* output to have a better artistic effect.
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* for sending me the original gameboy image that this LOLWUT makes
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* generative.
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*/
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*/
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#include "server.h"
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#include "server.h"
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@ -189,7 +190,8 @@ void lolwut6Command(client *c) {
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generateSkyline(canvas);
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generateSkyline(canvas);
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sds rendered = renderCanvas(canvas);
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sds rendered = renderCanvas(canvas);
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rendered = sdscat(rendered,
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rendered = sdscat(rendered,
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"\nDedicated to the 8 bit game developers of the past. Redis ver. ");
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"\nDedicated to the 8 bit game developers of past and present.\n"
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"Original 8 bit image from Plaguemon by hikikomori. Redis ver. ");
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rendered = sdscat(rendered,REDIS_VERSION);
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rendered = sdscat(rendered,REDIS_VERSION);
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rendered = sdscatlen(rendered,"\n",1);
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rendered = sdscatlen(rendered,"\n",1);
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addReplyVerbatim(c,rendered,sdslen(rendered),"txt");
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addReplyVerbatim(c,rendered,sdslen(rendered),"txt");
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