diff --git a/src/lolwut.c b/src/lolwut.c index d5881dc9..3669277e 100644 --- a/src/lolwut.c +++ b/src/lolwut.c @@ -138,7 +138,7 @@ void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) { * points of the square. In order to rotate the square, we just start with * k = PI/4 + rotation_angle, and we are done. * - * Of course the vanilla equations above will descrive the square inside a + * Of course the vanilla equations above will describe the square inside a * circle of radius 1, so in order to draw larger squares we'll have to * multiply the obtained coordinates, and then translate them. However this * is much simpler than implementing the abstract concept of 2D shape and then