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https://github.com/fluencelabs/redis
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ae_select module added
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74
ae_select.c
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74
ae_select.c
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/* Select()-based ae.c module
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* Copyright (C) 2009 Salvatore Sanfilippo - antirez@gmail.com
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* Released under the BSD license. See the COPYING file for more info. */
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#include <string.h>
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typedef struct aeApiState {
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fd_set rfds, wfds, efds;
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/* We need to have a copy of the fd sets as it's not safe to reuse
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* FD sets after select(). */
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fd_set _rfds, _wfds, _efds;
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} aeApiState;
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static int aeApiCreate(aeEventLoop *eventLoop) {
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aeApiState *state = zmalloc(sizeof(aeApiState));
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if (!state) return -1;
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FD_ZERO(&state->rfds);
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FD_ZERO(&state->wfds);
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FD_ZERO(&state->efds);
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eventLoop->apidata = state;
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return 0;
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}
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static void aeApiFree(aeEventLoop *eventLoop) {
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zfree(eventLoop->apidata);
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}
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static int aeApiAddEvent(aeEventLoop *eventLoop, int fd, int mask) {
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aeApiState *state = eventLoop->apidata;
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if (mask & AE_READABLE) FD_SET(fd,&state->rfds);
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if (mask & AE_WRITABLE) FD_SET(fd,&state->wfds);
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if (mask & AE_EXCEPTION) FD_SET(fd,&state->efds);
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return 0;
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}
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static void aeApiDelEvent(aeEventLoop *eventLoop, int fd, int mask) {
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aeApiState *state = eventLoop->apidata;
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if (mask & AE_READABLE) FD_CLR(fd,&state->rfds);
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if (mask & AE_WRITABLE) FD_CLR(fd,&state->wfds);
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if (mask & AE_EXCEPTION) FD_CLR(fd,&state->efds);
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}
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static int aeApiPoll(aeEventLoop *eventLoop, struct timeval *tvp) {
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aeApiState *state = eventLoop->apidata;
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int retval, j, numevents = 0;
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memcpy(&state->_rfds,&state->rfds,sizeof(fd_set));
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memcpy(&state->_wfds,&state->wfds,sizeof(fd_set));
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memcpy(&state->_efds,&state->efds,sizeof(fd_set));
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retval = select(eventLoop->maxfd+1,
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&state->_rfds,&state->_wfds,&state->_efds,tvp);
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if (retval > 0) {
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for (j = 0; j <= eventLoop->maxfd; j++) {
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int mask = 0;
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aeFileEvent *fe = &eventLoop->events[j];
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if (fe->mask == AE_NONE) continue;
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if (fe->mask & AE_READABLE && FD_ISSET(j,&state->_rfds))
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mask |= AE_READABLE;
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if (fe->mask & AE_WRITABLE && FD_ISSET(j,&state->_wfds))
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mask |= AE_WRITABLE;
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if (fe->mask & AE_EXCEPTION && FD_ISSET(j,&state->_efds))
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mask |= AE_EXCEPTION;
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eventLoop->fired[numevents].fd = j;
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eventLoop->fired[numevents].mask = mask;
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numevents++;
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}
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}
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return numevents;
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}
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