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https://github.com/fluencelabs/redis
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LOLWUT: Rendering of the virtual canvas to a string.
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parent
096c74c886
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src/lolwut.c
85
src/lolwut.c
@ -33,16 +33,18 @@
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* each new version of Redis.
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*/
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#include "server.h"
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/* This function represents our canvas. Drawing functions will take a pointer
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* to a canvas to write to it. Later the canvas can be rendered to a string
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* suitable to be printed on the screen, using unicode Braille characters. */
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struct lwCanvas {
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typedef struct lwCanvas {
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int width;
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int height;
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char *pixels;
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};
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} lwCanvas;
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/* Translate a group of 8 pixels (2x8 vertical rectangle) to the corresponding
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/* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
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* braille character. The byte should correspond to the pixels arranged as
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* follows, where 0 is the least significant bit, and 7 the most significant
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* bit:
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@ -56,14 +58,83 @@ struct lwCanvas {
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* pointed by 'output'.
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*/
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#include <stdio.h>
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void lwEmitPixelsGroup(int byte, char *output) {
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void lwTranslatePixelsGroup(int byte, char *output) {
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int code = 0x2800 + byte;
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/* Convert to unicode. This is in the U0800-UFFFF range, so we need to
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* emit it like this in three bytes:
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* 1110xxxx 10xxxxxx 10xxxxxx. */
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output[1] = 0xE0 | (code >> 12); /* 1110-xxxx */
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output[2] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */
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output[3] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
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output[0] = 0xE0 | (code >> 12); /* 1110-xxxx */
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output[1] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */
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output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
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}
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/* Allocate and return a new canvas of the specified size. */
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lwCanvas *lwCreateCanvas(int width, int height) {
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lwCanvas *canvas = zmalloc(sizeof(*canvas));
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canvas->width = width;
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canvas->height = height;
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canvas->pixels = zmalloc(width*height);
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memset(canvas->pixels,0,width*height);
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return canvas;
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}
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/* Free the canvas created by lwCreateCanvas(). */
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void lwFreeCanvas(lwCanvas *canvas) {
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zfree(canvas->pixels);
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zfree(canvas);
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}
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/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
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* dot will be displyed, and 1 means dot will be displayed.
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* Coordinates are arranged so that left-top corner is 0,0. You can write
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* out of the size of the canvas without issues. */
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void lwPutPixel(lwCanvas *canvas, int x, int y, int color) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return;
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canvas->pixels[x+y*canvas->width] = color;
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}
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/* Return the value of the specified pixel on the canvas. */
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int lwGetPixel(lwCanvas *canvas, int x, int y) {
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if (x < 0 || x >= canvas->width ||
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y < 0 || y >= canvas->height) return 0;
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return canvas->pixels[x+y*canvas->width];
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}
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/* Converts the canvas to an SDS string representing the UTF8 characters to
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* print to the terminal in order to obtain a graphical representaiton of the
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* logical canvas. The actual returned string will require a terminal that is
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* width/2 large and height/4 tall in order to hold the whole image without
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* overflowing or scrolling, since each Barille character is 2x4. */
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sds lwRenderCanvas(lwCanvas *canvas) {
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sds text = sdsempty();
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for (int y = 0; y < canvas->height; y += 4) {
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for (int x = 0; x < canvas->width; x += 2) {
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/* We need to emit groups of 8 bits according to a specific
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* arrangement. See lwTranslatePixelsGroup() for more info. */
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int byte = 0;
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if (lwGetPixel(canvas,x,y)) byte |= (1<<0);
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if (lwGetPixel(canvas,x,y+1)) byte |= (1<<1);
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if (lwGetPixel(canvas,x,y+2)) byte |= (1<<2);
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if (lwGetPixel(canvas,x+1,y)) byte |= (1<<3);
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if (lwGetPixel(canvas,x+1,y+1)) byte |= (1<<4);
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if (lwGetPixel(canvas,x+1,y+2)) byte |= (1<<5);
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if (lwGetPixel(canvas,x,y+3)) byte |= (1<<6);
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if (lwGetPixel(canvas,x+1,y+3)) byte |= (1<<7);
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char unicode[3];
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lwTranslatePixelsGroup(byte,unicode);
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text = sdscatlen(text,unicode,3);
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}
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if (y != canvas->height-1) text = sdscatlen(text,"\n",1);
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}
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return text;
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}
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int main(void) {
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lwCanvas *c = lwCreateCanvas(80,80);
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for (int i = 0; i < 40; i++) {
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lwPutPixel(c,i,i,1);
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}
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sds rendered = lwRenderCanvas(c);
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printf("%s\n", rendered);
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}
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