LOLWUT: Rendering of the virtual canvas to a string.

This commit is contained in:
antirez 2018-09-11 17:32:57 +02:00
parent 096c74c886
commit 7777379814

View File

@ -33,16 +33,18 @@
* each new version of Redis. * each new version of Redis.
*/ */
#include "server.h"
/* This function represents our canvas. Drawing functions will take a pointer /* This function represents our canvas. Drawing functions will take a pointer
* to a canvas to write to it. Later the canvas can be rendered to a string * to a canvas to write to it. Later the canvas can be rendered to a string
* suitable to be printed on the screen, using unicode Braille characters. */ * suitable to be printed on the screen, using unicode Braille characters. */
struct lwCanvas { typedef struct lwCanvas {
int width; int width;
int height; int height;
char *pixels; char *pixels;
}; } lwCanvas;
/* Translate a group of 8 pixels (2x8 vertical rectangle) to the corresponding /* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
* braille character. The byte should correspond to the pixels arranged as * braille character. The byte should correspond to the pixels arranged as
* follows, where 0 is the least significant bit, and 7 the most significant * follows, where 0 is the least significant bit, and 7 the most significant
* bit: * bit:
@ -56,14 +58,83 @@ struct lwCanvas {
* pointed by 'output'. * pointed by 'output'.
*/ */
#include <stdio.h> #include <stdio.h>
void lwEmitPixelsGroup(int byte, char *output) { void lwTranslatePixelsGroup(int byte, char *output) {
int code = 0x2800 + byte; int code = 0x2800 + byte;
/* Convert to unicode. This is in the U0800-UFFFF range, so we need to /* Convert to unicode. This is in the U0800-UFFFF range, so we need to
* emit it like this in three bytes: * emit it like this in three bytes:
* 1110xxxx 10xxxxxx 10xxxxxx. */ * 1110xxxx 10xxxxxx 10xxxxxx. */
output[1] = 0xE0 | (code >> 12); /* 1110-xxxx */ output[0] = 0xE0 | (code >> 12); /* 1110-xxxx */
output[2] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */ output[1] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */
output[3] = 0x80 | (code & 0x3F); /* 10-xxxxxx */ output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
} }
/* Allocate and return a new canvas of the specified size. */
lwCanvas *lwCreateCanvas(int width, int height) {
lwCanvas *canvas = zmalloc(sizeof(*canvas));
canvas->width = width;
canvas->height = height;
canvas->pixels = zmalloc(width*height);
memset(canvas->pixels,0,width*height);
return canvas;
}
/* Free the canvas created by lwCreateCanvas(). */
void lwFreeCanvas(lwCanvas *canvas) {
zfree(canvas->pixels);
zfree(canvas);
}
/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
* dot will be displyed, and 1 means dot will be displayed.
* Coordinates are arranged so that left-top corner is 0,0. You can write
* out of the size of the canvas without issues. */
void lwPutPixel(lwCanvas *canvas, int x, int y, int color) {
if (x < 0 || x >= canvas->width ||
y < 0 || y >= canvas->height) return;
canvas->pixels[x+y*canvas->width] = color;
}
/* Return the value of the specified pixel on the canvas. */
int lwGetPixel(lwCanvas *canvas, int x, int y) {
if (x < 0 || x >= canvas->width ||
y < 0 || y >= canvas->height) return 0;
return canvas->pixels[x+y*canvas->width];
}
/* Converts the canvas to an SDS string representing the UTF8 characters to
* print to the terminal in order to obtain a graphical representaiton of the
* logical canvas. The actual returned string will require a terminal that is
* width/2 large and height/4 tall in order to hold the whole image without
* overflowing or scrolling, since each Barille character is 2x4. */
sds lwRenderCanvas(lwCanvas *canvas) {
sds text = sdsempty();
for (int y = 0; y < canvas->height; y += 4) {
for (int x = 0; x < canvas->width; x += 2) {
/* We need to emit groups of 8 bits according to a specific
* arrangement. See lwTranslatePixelsGroup() for more info. */
int byte = 0;
if (lwGetPixel(canvas,x,y)) byte |= (1<<0);
if (lwGetPixel(canvas,x,y+1)) byte |= (1<<1);
if (lwGetPixel(canvas,x,y+2)) byte |= (1<<2);
if (lwGetPixel(canvas,x+1,y)) byte |= (1<<3);
if (lwGetPixel(canvas,x+1,y+1)) byte |= (1<<4);
if (lwGetPixel(canvas,x+1,y+2)) byte |= (1<<5);
if (lwGetPixel(canvas,x,y+3)) byte |= (1<<6);
if (lwGetPixel(canvas,x+1,y+3)) byte |= (1<<7);
char unicode[3];
lwTranslatePixelsGroup(byte,unicode);
text = sdscatlen(text,unicode,3);
}
if (y != canvas->height-1) text = sdscatlen(text,"\n",1);
}
return text;
}
int main(void) {
lwCanvas *c = lwCreateCanvas(80,80);
for (int i = 0; i < 40; i++) {
lwPutPixel(c,i,i,1);
}
sds rendered = lwRenderCanvas(c);
printf("%s\n", rendered);
}