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Merge branch 'unstable' of github.com:/antirez/redis into unstable
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@ -138,7 +138,7 @@ void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
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* points of the square. In order to rotate the square, we just start with
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* k = PI/4 + rotation_angle, and we are done.
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*
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* Of course the vanilla equations above will descrive the square inside a
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* Of course the vanilla equations above will describe the square inside a
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* circle of radius 1, so in order to draw larger squares we'll have to
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* multiply the obtained coordinates, and then translate them. However this
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* is much simpler than implementing the abstract concept of 2D shape and then
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