libp2p doesn't make assumptions for you, instead, it enables you as the developer of the application to pick the modules you need to run your application, which can vary depending on the runtime you are executing. A libp2p node can use one or more Transports to dial and listen for Connections. These transports are modules that offer a clean interface for dialing and listening, defined by the [interface-transport](https://github.com/libp2p/interface-transport) specification. Some examples of possible transports are: TCP, UTP, WebRTC, QUIC, HTTP, Pigeon and so on.
A more complete definition of what is a transport can be found on the [interface-transport](https://github.com/libp2p/interface-transport) specification. A way to recognize a candidate transport is through the badge:
When using libp2p, you always want to create your own libp2p Bundle, that is, pick your set of modules and create your network stack with the properties you need. In this example, we will create a bundle with TCP. You can find the complete solution on the file [1.js](./1.js).
You will need 4 deps total, so go ahead and install all of them with:
```
> npm install libp2p libp2p-tcp peer-info async
```
Then, on your favorite text editor create a file with the `.js` extension. I've called mine `1.js`.
First thing is to create our own bundle! Insert:
```JavaScript
'use strict'
const libp2p = require('libp2p')
const TCP = require('libp2p-tcp')
const PeerInfo = require('peer-info')
const waterfall = require('async/waterfall')
// This MyBundle class is your libp2p bundle packed with TCP
class MyBundle extends libp2p {
constructor (peerInfo) {
// modules is a JS object that will describe the components
// we want for our libp2p bundle
const modules = {
transport: [new TCP()]
}
super(modules, peerInfo)
}
}
```
Now that we have our own MyBundle class that extends libp2p, let's create a node with it. We will use `async/waterfall` just for code structure, but you don't need to. Append to the same file:
```JavaScript
let node
waterfall([
// First we create a PeerInfo object, which will pack the
// info about our peer. Creating a PeerInfo is an async
// operation because we use the WebCrypto API
// (yeei Universal JS)
(cb) => PeerInfo.create(cb),
(peerInfo, cb) => {
// To signall the addresses we want to be available, we use
// the multiaddr format, a self describable address
peerInfo.multiaddrs.add('/ip4/0.0.0.0/tcp/0')
// Now we can create a node with that PeerInfo object
We are going to reuse the MyBundle class from step 1, but this time to make things simpler, we will create two functions, one to create nodes and another to print the addrs to avoid duplicating code.
Next, we want to be available in multiple transports to increase our chances of having common transports in the network. A simple scenario, a node running in the browser only has access to HTTP, WebSockets and WebRTC since the browser doesn't let you open any other kind of transport, for this node to dial to some other node, that other node needs to share a common transport.
What we are going to do in this step is to create 3 nodes, one with TCP, another with TCP+WebSockets and another one with just WebSockets. The full solution can be found on [3.js](./3.js).
We want to create 3 nodes, one with TCP, one with TCP+WebSockets and one with just WebSockets. We need to update our `MyBundle` class to contemplate WebSockets as well:
```JavaScript
const WebSockets = require('libp2p-websockets')
// ...
class MyBundle extends libp2p {
constructor (peerInfo) {
const modules = {
transport: [new TCP(), new WebSockets()]
}
super(modules, peerInfo)
}
}
```
Now that we have our bundle ready, let's upgrade our createNode function to enable us to pick the addrs in which a node will start a listener.
As a rule, a libp2p node will only be capable of using a transport if: a) it has the module for it and b) it was given a multiaddr to listen on. The only exception to this rule is WebSockets in the browser, where a node can dial out, but unfortunately cannot open a socket.
Let's update our flow to create nodes and see how they behave when dialing to each other:
As expected, we created 3 nodes, node 1 with TCP, node 2 with TCP+WebSockets and node 3 with just WebSockets. node 1 -> node 2 and node 2 -> node 3 managed to dial correctly because they shared a common transport, however, node 3 -> node 1 failed because they didn't share any.
Today there are already 3 transports available, one in the works and plenty to come, you can find these at [interface-transport implementations](https://github.com/libp2p/interface-transport#modules-that-implement-the-interface) list.
Adding more transports is done through the same way as you added TCP and WebSockets. Some transports might offer extra functionalities, but as far as libp2p is concerned, if it follows the interface defined at the [spec](https://github.com/libp2p/interface-transport#api) it will be able to use it.