# assemblyscript-json JSON encoder / decoder for AssemblyScript. Special thanks to https://github.com/MaxGraey/bignum.wasm for basic unit testing infra for AssemblyScript. # Limitations This is developed for use in smart contracts written in AssemblyScript for https://github.com/nearprotocol/nearcore. This imposes such limitations: - Float numbers not supported - We assume that memory never needs to be deallocated (cause these contracts are short-lived). Note that this mostly just defines the way it's currently implemented. Contributors are welcome to fix limitations. # Usage ## Encoding JSON ```ts // Make sure memory allocator is available import "allocator/arena"; // Import encoder import { JSONEncoder } from "path/to/module"; // Create encoder let encoder = new JSONEncoder(); // Construct necessary object encoder.pushObject("obj"); encoder.setInteger("int", 10); encoder.setString("str", ""); encoder.popObject(); // Get serialized data let bson: Uint8Array = encoder.serialize(); ``` ## Parsing JSON ```ts // Make sure memory allocator is available import "allocator/arena"; // Import decoder import { JSONDecoder, JSONHandler } from "path/to/module"; // Events need to be received by custom object extending JSONHandler. // NOTE: All methods are optional to implement. class MyJSONEventsHandler extends JSONHandler { setString(name: string, value: string): void { // Handle field } setBoolean(name: string, value: bool): void { // Handle field } setNull(name: string): void { // Handle field } setInteger(name: string, value: i32): void { // Handle field } pushArray(name: string): bool { // Handle array start // true means that nested object needs to be traversed, false otherwise // Note that returning false means JSONDecoder.startIndex need to be updated by handler return true; } popArray(): void { // Handle array end } pushObject(name: string): bool { // Handle object start // true means that nested object needs to be traversed, false otherwise // Note that returning false means JSONDecoder.startIndex need to be updated by handler return true; } popObject(): void { // Handle object end } } // Create decoder let decoder = new JSONDecoder<MyJSONEventsHandler>(new MyJSONEventsHandler()); // Let's assume JSON data is available in this variable let json: Uint8Array = ...; // Parse JSON decoder.deserialize(json); // This will send events to MyJSONEventsHandler ```